/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #ifdef __OSX__ #include "string.h" #include "math/matrix44.h" #endif #include "materialinstance.h" #include "resource/resourcemanager.h" namespace Graphic { __ImplementClass(MaterialInstance,'MINS',Material) using namespace Resources; GPtr MaterialInstance::NullMaterial(NULL); static uint sInstanceID = 1;//零位保留,表示空 static const Util::String scUserDefTex="#UserDefTex"; MaterialInstance::MaterialInstance() : m_dirty(false) , m_allLoaded(false) , m_isbuild(false) , m_materialID("") , m_sort(Graphic::MatSort_Default) { //m_sort = sSortDefault; m_InstanceID = sInstanceID; ++sInstanceID; //empty } MaterialInstance::~MaterialInstance() { m_renderState = 0; } SizeT MaterialInstance::GetTextureParamCount() const { return m_texParams.Size(); } const GPtr& MaterialInstance::GetTextureResInfo(IndexT index) const { return m_texParams.ValueAtIndex(index); } const ShaderParamString& MaterialInstance::GetTextureParamName(IndexT index) const { n_assert(index >=0 && index < m_texParams.Size() ); return m_texParams.KeyAtIndex(index); } IndexT MaterialInstance::GetTextureParamIndex(const ShaderParamString& paramName) const { return m_texParams.FindIndex( paramName ); } void MaterialInstance::ClearTextureCache() { m_texParams.Clear(); } bool MaterialInstance::ContainsTextureParam(const ShaderParamString& paramName) const { return m_texParams.Contains(paramName); } void MaterialInstance::SetTexture(const ShaderParamString& paramName, const RenderBase::TextureHandle& handle) { TexParamMap& texMap = m_texParams; IndexT findtex = texMap.FindIndex( paramName ); if (InvalidIndex == findtex) { GPtr tri = Resources::TextureResInfo::Create(); tri->SetResID(scUserDefTex); tri->SetHandle(handle); texMap.Add( paramName, tri); } else { TexParamMap::key_value_pair_type& pair = m_texParams.KeyValuePairAtIndex(findtex); if (scUserDefTex != pair.Value()->GetResID().Value()) { pair.Value() = Resources::TextureResInfo::Create(); pair.Value()->SetResID(scUserDefTex); } pair.Value()->SetHandle(handle); } AssignTextures(); } void MaterialInstance::SetTexture(const ShaderParamString& paramName, const GPtr& texRes) { if(!m_texParams.IsEmpty()) { IndexT findtex = m_texParams.FindIndex( paramName ); if ( findtex != InvalidIndex ) { TexParamMap::key_value_pair_type& pair = m_texParams.KeyValuePairAtIndex(findtex); pair.Value() = texRes; if (texRes->GetHandle().IsValid()) { AssignTextures(); } else { m_dirty = true; } } } } void MaterialInstance::SetTexture(const ShaderParamString& paramName, const Resources::ResourceId& _texID, Resources::Priority priority /* = 1 */) { const Resources::ResourceId* texID = &_texID; if ( texID->IsValid() ) { // - 这个参数由用户在脚本中设置,用于没有resid的情况。 if ( *texID == scUserDefTex ) { return; } } else { texID = &ResourceManager::DefaultTextureID; n_warning("RenderComponent::_AddTextureParam(): texID: %s is error,\n replace with DefaultTextureID: %s",_texID.AsString().AsCharPtr(),ResourceManager::DefaultTextureID.AsString().AsCharPtr()); } if(!m_texParams.IsEmpty()) { IndexT findtex = m_texParams.FindIndex( paramName ); if ( findtex != InvalidIndex ) { GPtr tri = ResourceManager::Instance()->CreateTextureInfo(*texID,priority); TexParamMap::key_value_pair_type& pair = m_texParams.KeyValuePairAtIndex(findtex); pair.Value() = tri; m_dirty = true; return; } } GPtr tri = ResourceManager::Instance()->CreateTextureInfo(*texID,priority); m_texParams.Add( paramName, tri); m_dirty = true; } void MaterialInstance::RemoveTexture(const ShaderParamString& paramName) { TexParamMap& texMap = m_texParams; if(!texMap.IsEmpty()) { IndexT findtex = texMap.FindIndex( paramName ); if ( findtex != InvalidIndex ) { texMap.EraseAtIndex(findtex); m_dirty = true; } } } ParamFindResult MaterialInstance::SetConstantParam(const ShaderParamString& paramName, const Math::matrix44& val) { MaterialParamMatrix* mp = NULL; ParamFindResult ret = findMatrix(paramName.AsString(), mp); if (ePFR_Succeed == ret) { mp->SetValue(val); _SetConstantParamOld(paramName, Util::String::FromMatrix44(val)); } return ret; } ParamFindResult MaterialInstance::SetConstantParam(const ShaderParamString& paramName, const Math::float4& val) { MaterialParamVector* mp = NULL; ParamFindResult ret = findVector(paramName.AsString(), mp); if (ePFR_Succeed == ret) { mp->SetValue(val); Util::String val1 = mp->GetStringValue(); _SetConstantParamOld(paramName, val1); } return ret; } ParamFindResult MaterialInstance::SetConstantParam(const ShaderParamString& paramName, float val) { MaterialParamFloat* mp = NULL; ParamFindResult ret = findFloat(paramName.AsString(), mp); if (ePFR_Succeed == ret) { mp->SetValue(val); _SetConstantParamOld(paramName, Util::String::FromFloat(val)); } return ret; } void MaterialInstance::RemoveConstantParam(const ShaderParamString& paramName) { ShaderConstantParamMap& scMap = m_scParams; IndexT findtex = scMap.FindIndex( paramName ); if ( findtex != InvalidIndex ) { scMap.EraseAtIndex(findtex); } } ParamFindResult MaterialInstance::_SetConstantParam(const ShaderParamString& paramName, Util::String val) { MaterialParam* mp = NULL; ParamFindResult ret = find(paramName.AsString(), mp); if (ePFR_Succeed == ret) { switch(mp->GetType()) { case Graphic::eMaterialParamVector: { MaterialParamVector* mpv = static_cast(mp); mpv->SetValue(val.AsFloat4()); val = mpv->GetStringValue(); break; } case Graphic::eMaterialParamFloat: { MaterialParamFloat* mpf = static_cast(mp); mpf->SetValue(val.AsFloat()); break; } case Graphic::eMaterialParamMatrix: { MaterialParamMatrix* mpm = static_cast(mp); mpm->SetValue(val.AsMatrix44()); break; } default: { return ePFR_TypeError; } } _SetConstantParamOld(paramName, val); } return ret; } void MaterialInstance::_SetConstantParamOld(const ShaderParamString& paramName, const Util::String& val) { //[zhongdaohuan]这是为了兼容旧代码。m_scParams暂时还不可以取消。 IndexT findtex = m_scParams.FindIndex( paramName ); if ( findtex != InvalidIndex ) { Util::String& scParam = m_scParams.ValueAtIndex( findtex ); if ( scParam != val ) { scParam = val; } } else { Util::String scParam; scParam = val; m_scParams.Add( paramName, scParam); } } bool MaterialInstance::UpateState() { bool bAllTextureLoaded = true; // asyn load texture for ( IndexT iTex = 0; iTex < m_texParams.Size(); ++ iTex ) { TextureResInfo* texParam = m_texParams.ValueAtIndex( iTex ); n_assert( texParam->GetResID().IsValid() ); if (!texParam->GetHandle().IsValid()) { bAllTextureLoaded = false; break; } } if ( bAllTextureLoaded ) { m_dirty = false; m_allLoaded = true; } return bAllTextureLoaded; } void MaterialInstance::AssignTextures() { for (SizeT i = 0; i < GetTextureParamCount(); ++i) { const ShaderParamString& name = GetTextureParamName(i); MaterialParamTexture* mp = NULL; if (ePFR_Succeed == findTexture(name.AsString(), mp)) { const GPtr& res = GetTextureResInfo(i); if (res->GetHandle().IsValid()) { mp->SetHandle(res->GetHandle()); mp->SetStringValue(res->GetResID().AsString()); } } } m_dirty = false; } void MaterialInstance::AssignTexture(const Resources::ResourceId& texID) { for (SizeT i = 0; i < GetTextureParamCount(); ++i) { const ShaderParamString& name = GetTextureParamName(i); MaterialParamTexture* mp = NULL; if (ePFR_Succeed == findTexture(name.AsString(), mp)) { const GPtr& res = GetTextureResInfo(i); if (res->GetHandle().IsValid() && texID == res->GetResID()) { mp->SetHandle(res->GetHandle()); mp->SetStringValue(res->GetResID().AsString()); break; } } } m_dirty = true; } //------------------------------------------------------------------------ void MaterialInstance::CopyFrom(GPtr& rht) { // base class copy const GPtr& base = rht.upcast(); Clone(base); // m_shaderID = rht->m_shaderID; //m_materialID = rht->m_materialID; m_dirty = true; m_allLoaded = false; m_isbuild = false; m_texParams.Clear(); m_scParams.Clear(); m_renderState = 0; // copy texParams m_texParams = rht->m_texParams; // copy scParams m_scParams = rht->m_scParams; m_renderState = rht->m_renderState; } //------------------------------------------------------------------------ void MaterialInstance::CopyParamList(GPtr& rht) { _CloneParamList(rht->GetParamList()); m_texParams = rht->m_texParams; m_scParams = rht->m_scParams; } //------------------------------------------------------------------------ void MaterialInstance::UpdateParamList(const GPtr& pInst) { const MaterialParamList& matParmList = GetParamList(); SizeT nCount = matParmList.Size(); for (IndexT i = 0; i < nCount; ++i) { const MaterialParamList& list = pInst->GetParamList(); for (IndexT j = 0; j < list.Size(); ++j) { if (matParmList[i]->GetName() == list[j]->GetName() && matParmList[i]->GetType() == matParmList[i]->GetType()) { switch (matParmList[i]->GetType()) { case eMaterialParamFloat: { MaterialParamFloat* source = static_cast(list[j]); MaterialParamFloat* dest = static_cast(matParmList[i]); dest->SetValue(source->GetValue()); dest->SetStringValue(source->GetStringValue()); } break; case eMaterialParamVector: { MaterialParamVector* source = static_cast(list[j]); MaterialParamVector* dest = static_cast(matParmList[i]); dest->SetValue(source->GetValue()); dest->SetStringValue(source->GetStringValue()); } break; case eMaterialParamMatrix: { MaterialParamMatrix* source = static_cast(list[j]); MaterialParamMatrix* dest = static_cast(matParmList[i]); dest->SetValue(source->GetValue()); dest->SetStringValue(source->GetStringValue()); } break; case eMaterialParamTexture1D: { MaterialParamTex1D* source = static_cast(list[j]); MaterialParamTex1D* dest = static_cast(matParmList[i]); dest->SetHandle(source->GetHandle()); } break; case eMaterialParamTexture2D: { MaterialParamTex2D* source = static_cast(list[j]); MaterialParamTex2D* dest = static_cast(matParmList[i]); dest->SetHandle(source->GetHandle()); dest->SetStringValue(source->GetStringValue()); } break; case eMaterialParamTexture3D: { MaterialParamTex3D* source = static_cast(list[j]); MaterialParamTex3D* dest = static_cast(matParmList[i]); dest->SetHandle(source->GetHandle()); dest->SetStringValue(source->GetStringValue()); } break; case eMaterialParamTextureCUBE: { MaterialParamTexCube* source = static_cast(list[j]); MaterialParamTexCube* dest = static_cast(matParmList[i]); dest->SetHandle(source->GetHandle()); dest->SetStringValue(source->GetStringValue()); } break; default: n_error("TODO: MaterialInstance::UpdateParamList(): current material parameter is not implemented!\n"); break; } } } } for (IndexT i = 0; i < m_texParams.Size(); ++i) { for (IndexT j = 0; j < pInst->m_texParams.Size(); ++j) { if (pInst->m_texParams.KeyAtIndex(j) == m_texParams.KeyAtIndex(i)) { m_texParams.ValueAtIndex(i) = pInst->m_texParams.ValueAtIndex(j); } } } for (IndexT i = 0; i < m_scParams.Size(); ++i) { for (IndexT j = 0; j < pInst->m_scParams.Size(); ++j) { if (pInst->m_scParams.KeyAtIndex(j) == m_scParams.KeyAtIndex(i)) { m_scParams.ValueAtIndex(i) = pInst->m_scParams.ValueAtIndex(j); } } } } //------------------------------------------------------------------------ void MaterialInstance::_AssignDefaultToInstance() { const Graphic::MaterialParamList& mpl = GetParamList(); SizeT MaterialParamCount = mpl.Size(); for (SizeT paramIndex = 0;paramIndex < MaterialParamCount; paramIndex++) { Graphic::MaterialParam * pMatParam = mpl[paramIndex]; Util::String ustrKey = pMatParam->GetName(); Util::String ustrValue = pMatParam->GetStringValue(); if (pMatParam->IsConstType()) { _SetConstantParam(ustrKey, ustrValue); } else if ( pMatParam->IsTexType() ) { SetTexture(ustrKey, ustrValue,0); } else { n_assert(0); } } } }