/**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef VERTEXLAYOUTD3D9_H_ #define VERTEXLAYOUTD3D9_H_ #include "base/VertexLayout.h" class RenderBase::VertexComponent; namespace D3D9 { class VertexLayoutD3D9 : public RenderBase::VertexLayout { __DeclareSubClass(VertexLayoutD3D9,RenderBase::VertexLayout) public: /// constructor VertexLayoutD3D9(); /// destructor virtual ~VertexLayoutD3D9(); /// set d3d9 vertex declaration pointer void SetD3D9VertexDeclaration(IDirect3DVertexDeclaration9* ptr); /// get pointer to d3d9 vertex declaration IDirect3DVertexDeclaration9* GetD3D9VertexDeclaration() const; /// set the vertex stride in number of bytes void SetVertexByteSize(SizeT vbs); void GenerateDeclarationD3D9(); private: IDirect3DVertexDeclaration9* d3d9VertexDeclaration; }; //------------------------------------------------------------------------------ /** */ inline void VertexLayoutD3D9::SetD3D9VertexDeclaration(IDirect3DVertexDeclaration9* ptr) { n_assert(0 != ptr); n_assert(0 == this->d3d9VertexDeclaration); this->d3d9VertexDeclaration = ptr; } //------------------------------------------------------------------------------ /** */ inline IDirect3DVertexDeclaration9* VertexLayoutD3D9::GetD3D9VertexDeclaration() const { n_assert(0 != this->d3d9VertexDeclaration); return this->d3d9VertexDeclaration; } inline void VertexLayoutD3D9::SetVertexByteSize(SizeT vbs) { n_assert(0 != vbs) this->vertexByteSize = vbs; } } #endif //VERTEXLAYOUTD3D9_H_