/**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef VERTEXLAYOUT_H #define VERTEXLAYOUT_H #include "core/refcounted.h" #include "VertexComponent.h" #include "util/stringatom.h" namespace RenderBase { class VertexLayout : public Core::RefCounted { __DeclareClass(VertexLayout); public: /// constructor VertexLayout(); /// destructor virtual ~VertexLayout(); virtual void CopyFrom(const VertexLayout* vl); /// setup the vertex layout void Setup(const Util::Array& c); /// return true if valid has been setup bool IsValid() const; /// get number of components SizeT GetNumComponents() const; /// get vertex component at index const VertexComponent& GetComponentAt(IndexT i) const; /// return true if vertex component exists bool HasComponent(VertexComponent::SemanticName semName, IndexT semIndex) const; /// get index of vertex component by semantics IndexT FindComponent(VertexComponent::SemanticName semName, IndexT semIndex) const; /// get the vertex stride in number of bytes SizeT GetVertexByteSize() const; /// get vertex components const Util::Array& GetVertexComponents() const; /// discard the vertex layout object void Discard(); /// get sharing signature for a set of vertex components static Util::String BuildSignature(const Util::Array& c); protected: friend class VertexBuffer; Util::Array components; SizeT vertexByteSize; }; //------------------------------------------------------------------------------ /** */ inline bool VertexLayout::IsValid() const { return this->components.Size() > 0; } //------------------------------------------------------------------------------ /** */ inline SizeT VertexLayout::GetNumComponents() const { return this->components.Size(); } //------------------------------------------------------------------------------ /** */ inline const VertexComponent& VertexLayout::GetComponentAt(IndexT i) const { return this->components[i]; } //------------------------------------------------------------------------------ /** */ inline bool VertexLayout::HasComponent(VertexComponent::SemanticName semName, IndexT semIndex) const { return (InvalidIndex != this->FindComponent(semName, semIndex)); } //------------------------------------------------------------------------------ /** */ inline SizeT VertexLayout::GetVertexByteSize() const { return this->vertexByteSize; } //------------------------------------------------------------------------------ /** */ inline const Util::Array& VertexLayout::GetVertexComponents() const { return this->components; } static Util::Dictionary > s_vertexLayouts; /// create shared vertex layout object static GPtr CreateSharedVertexLayout(const Util::Array& vertexComponents) { n_assert(vertexComponents.Size() > 0); // get sharing signature from vertex components Util::StringAtom signature = VertexLayout::BuildSignature(vertexComponents); if (s_vertexLayouts.Contains(signature)) { // return existing instance return s_vertexLayouts[signature]; } else { // create new instance GPtr newVertexLayout = VertexLayout::Create(); newVertexLayout->Setup(vertexComponents); s_vertexLayouts.Add(signature, newVertexLayout); return newVertexLayout; } } } #endif//VERTEXLAYOUT_H