/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef TEXTURE_H_ #define TEXTURE_H_ #include "RenderDeviceTypes.h" #include "RenderCommandType.h" #include "io/stream.h" //------------------------------------------------------------------------------ namespace RenderBase { class Texture : public RenderCommandType { __DeclareSubClass(Texture,RenderCommandType); public: /// texture types enum Type { InvalidType, Texture2D, //> a 2-dimensional texture Texture3D, //> a 3-dimensional texture TextureCube, //> a cube texture }; /// cube map face enum CubeFace { PosX = 0, NegX, PosY, NegY, PosZ, NegZ, }; /// access info filled by Map methods class MapInfo { public: /// constructor MapInfo() : data(0), rowPitch(0), depthPitch(0) {}; void* data; SizeT rowPitch; SizeT depthPitch; }; typedef void (*UpdateFunction)(MapInfo& texMap,int width,int height, int depth, PixelFormat::Code format, int mipLevel, void* tag); /// constructor Texture(); /// destructor virtual ~Texture(); /// init func void Setup(); /// set texture type void SetType(Type t); /// get texture type Type GetType() const; /// set texture width void SetWidth(SizeT w); /// get width of texture SizeT GetWidth() const; /// set texture height void SetHeight(SizeT h); /// get height of texture (if 2d or 3d texture) SizeT GetHeight() const; /// set texture depth void SetDepth(SizeT d); /// get depth of texture (if 3d texture) SizeT GetDepth() const; /// set number of mip levels void SetNumMipLevels(SizeT n); /// get number of mip levels SizeT GetNumMipLevels() const; /// set pixel format void SetPixelFormat(PixelFormat::Code f); /// get pixel format of the texture PixelFormat::Code GetPixelFormat() const; SizeT GetSize() const; void SetSize( const SizeT& s ); /// set number of currently skipped mip levels void SetSkippedMips(SizeT m); /// get number of currently skipped mip levels SizeT GetSkippedMips() const; /// set texture unit void SetUnitIndex(SizeT i); /// get index of texture unit SizeT GetUnitIndex() const; /// set texture path void SetTexturePath(const ResourcePath& path); /// get texture path const ResourcePath& GetTexturePath() const; /// set stream for store the image data void SetStream(GPtr stream); /// get stream GPtr GetStream(); /// map the a texture mip level for CPU access virtual bool Map(IndexT mipLevel, Access accessMode, MapInfo& outMapInfo); /// unmap texture after CPU access virtual void Unmap(IndexT mipLevel); /// map a cube map face for CPU access virtual bool MapCubeFace(CubeFace face, IndexT mipLevel, Access accessMode, MapInfo& outMapInfo); /// unmap cube map face after CPU access virtual void UnmapCubeFace(CubeFace face, IndexT mipLevel); virtual void OnDeviceLost(); virtual void OnDeviceReset(); protected: Type type; SizeT width; SizeT height; SizeT depth; SizeT numMipLevels; SizeT skippedMips; SizeT memorySize; PixelFormat::Code pixelFormat; SizeT m_unitIndex; ResourcePath m_texPath; GPtr m_stream; }; //------------------------------------------------------------------------------ /** */ inline void Texture::SetType(Type t) { this->type = t; } //------------------------------------------------------------------------------ /** */ inline Texture::Type Texture::GetType() const { return this->type; } //------------------------------------------------------------------------------ /** */ inline void Texture::SetWidth(SizeT w) { this->width = w; } //------------------------------------------------------------------------------ /** */ inline SizeT Texture::GetWidth() const { return this->width; } //------------------------------------------------------------------------------ /** */ inline void Texture::SetHeight(SizeT h) { this->height = h; } //------------------------------------------------------------------------------ /** */ inline SizeT Texture::GetHeight() const { return this->height; } //------------------------------------------------------------------------------ /** */ inline void Texture::SetDepth(SizeT d) { this->depth = d; } //------------------------------------------------------------------------------ /** */ inline SizeT Texture::GetDepth() const { return this->depth; } //------------------------------------------------------------------------------ /** */ inline SizeT Texture::GetSize() const { return memorySize; } //------------------------------------------------------------------------------ /** */ inline void Texture::SetNumMipLevels(SizeT n) { this->numMipLevels = n; } //------------------------------------------------------------------------------ /** */ inline SizeT Texture::GetNumMipLevels() const { return this->numMipLevels; } //------------------------------------------------------------------------------ /** */ inline void Texture::SetSkippedMips(SizeT m) { this->skippedMips = m; } //------------------------------------------------------------------------------ /** */ inline SizeT Texture::GetSkippedMips() const { return this->skippedMips; } //------------------------------------------------------------------------------ /** */ inline void Texture::SetPixelFormat(PixelFormat::Code f) { this->pixelFormat = f; } //------------------------------------------------------------------------------ /** */ inline PixelFormat::Code Texture::GetPixelFormat() const { return this->pixelFormat; } inline void Texture::SetTexturePath(const ResourcePath& path) { m_texPath = path; } inline const ResourcePath& Texture::GetTexturePath() const { return m_texPath; } inline void Texture::SetStream(GPtr stream) { m_stream = stream; } inline GPtr Texture::GetStream() { return m_stream; } inline void Texture::SetUnitIndex(SizeT i) { m_unitIndex = i; } inline SizeT Texture::GetUnitIndex() const { return m_unitIndex; } inline void Texture::SetSize( const SizeT& s ) { memorySize = s; } } // namespace RenderBase //------------------------------------------------------------------------------ #endif