/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifndef GPUPROGRAM_H_ #define GPUPROGRAM_H_ #include "RenderDeviceTypes.h" #include "RenderCommandType.h" namespace RenderBase { class GPUProgram : public RenderCommandType { __DeclareSubClass(GPUProgram,RenderCommandType) public: /// constructor GPUProgram(); /// destructor virtual ~GPUProgram(); /// set GPU code file path void SetCodePath(const ResourcePath& path); /// get GPU code file path const ResourcePath& GetCodePath() const; /// set vertex shader code void SetVertexCode(const Util::String& vcode); /// set pixel shader code void SetPixelCode(const Util::String& pcode); /// get vertex shader code const Util::String& GetVertexCode() const; /// get pixel shader code const Util::String& GetPixelCode() const; const Util::StringAtom& GetID(void) const; void SetID(const Util::StringAtom& id); protected: ResourcePath m_codePath; Util::String m_vertexCode; Util::String m_pixelCode; Util::StringAtom m_id; }; inline void GPUProgram::SetCodePath(const ResourcePath& path) { m_codePath = path; } inline const ResourcePath& GPUProgram::GetCodePath() const { return m_codePath; } inline void GPUProgram::SetVertexCode(const Util::String& vcode) { m_vertexCode = vcode; } inline const Util::String& GPUProgram::GetVertexCode() const { return m_vertexCode; } inline void GPUProgram::SetPixelCode(const Util::String& pcode) { m_pixelCode = pcode; } inline const Util::String& GPUProgram::GetPixelCode() const { return m_pixelCode; } inline const Util::StringAtom& GPUProgram::GetID(void) const { return m_id; } inline void GPUProgram::SetID(const Util::StringAtom& id) { m_id = id; } } #endif