#--------------------------------------------------------------------------------- # Copyright (c) 2011,WebJet Enterprise Department.ChangYou # All rights reserved. # Date Ver Who Comment # 2011-11-10 1.0 SunHao #--------------------------------------------------------------------------------- ################################################################################## # Build AnimationSample ################################################################################## # folder SET ( _HEADER_FILES simplegameapplication.h simplegamestatehandler.h ) # folder SET ( _SOURCE_FILES simplegame.cpp simplegameapplication.cpp simplegamestatehandler.cpp ) #<-------- Additional Include Directories ------------------> INCLUDE_DIRECTORIES( #TODO:Make this clear and simple ${CMAKE_SOURCE_DIR}/foundation ${CMAKE_SOURCE_DIR}/rendersystem ${CMAKE_SOURCE_DIR}/extlibs ${CMAKE_SOURCE_DIR}/extlibs/physX/Cooking/include ${CMAKE_SOURCE_DIR}/extlibs/physX/Foundation/include ${CMAKE_SOURCE_DIR}/extlibs/physX/Physics/include ${CMAKE_SOURCE_DIR}/extlibs/physX/PhysXLoader/include ${CMAKE_SOURCE_DIR}/app # should remove later ${CMAKE_SOURCE_DIR}/graphicsystem ${CMAKE_SOURCE_DIR}/addons/shadercompiler/win ${CMAKE_SOURCE_DIR}/addons ${CMAKE_SOURCE_DIR}/ ) ADD_EXECUTABLE( PhyXSample WIN32 #head ${_HEADER_FILES} #source ${_SOURCE_FILES} ) #Organize projects into folders SET_PROPERTY(TARGET PhyXSample PROPERTY FOLDER "5.Sample") #Base lib _MACRO_EXECUTABLE_BASE_LIB( PhyXSample )