/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef _iOSSimpleGameApplication_H_ #define _iOSSimpleGameApplication_H_ #include "appframework/gameapplication.h" #include "simplegamestatehandler.h" #include "tools/WebJetLoader/WebJetLoaderData.h" namespace iOSGame { class iOSGameApplication : public App::GameApplication { typedef App::GameApplication Super; __DeclareThreadSingleton(iOSGameApplication); public: /// constructor iOSGameApplication(); /// destructor ~iOSGameApplication(); /// open the application virtual bool Open(); /// close application virtual void Close( void ); virtual void SetAppDic(const Util::String& dic); virtual Util::String GetAppDicOnMobile(); protected: /// setup game features virtual void SetupGameFeatures(); /// cleanup game features virtual void CleanupGameFeatures(); private: Util::String mAppDic; }; inline void iOSGameApplication::SetAppDic(const Util::String& dic) { mAppDic = dic; } } #endif