/**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "math/bbox.h" #ifdef __OSX__ #include "../rendersystem/config/RenderDeviceConfig.h" #else #include "rendersystem/config/RenderDeviceConfig.h" #endif namespace Math { const bbox bbox::Zero(point(0,0,0), point(0,0,0)); //------------------------------------------------------------------------------ /** Return box/box clip status. */ ClipStatus::Type bbox::clipstatus(const bbox& other) const { if (this->contains(other)) { return ClipStatus::Inside; } else if (this->intersects(other)) { return ClipStatus::Clipped; } else { return ClipStatus::Outside; } } //------------------------------------------------------------------------------ /** Returns one of the 8 corners of the bounding box. */ point bbox::corner_point(int index) const { n_assert((index >= 0) && (index < 8)); switch (index) { case 0: return this->pmin; case 1: return point(this->pmin.x(), this->pmax.y(), this->pmin.z()); case 2: return point(this->pmax.x(), this->pmax.y(), this->pmin.z()); case 3: return point(this->pmax.x(), this->pmin.y(), this->pmin.z()); case 4: return this->pmax; case 5: return point(this->pmin.x(), this->pmax.y(), this->pmax.z()); case 6: return point(this->pmin.x(), this->pmin.y(), this->pmax.z()); default: return point(this->pmax.x(), this->pmin.y(), this->pmax.z()); } } //------------------------------------------------------------------------------ /** Get the bounding box's side planes in clip space. */ void bbox::get_clipplanes(const matrix44& viewProj, Util::Array& outPlanes) const { matrix44 inverseTranspose = matrix44::transpose(matrix44::inverse(viewProj)); plane planes[6]; planes[0].set(-1, 0, 0, +this->pmax.x()); planes[1].set(+1, 0, 0, -this->pmin.x()); planes[2].set(0, -1, 0, +this->pmax.y()); planes[3].set(0, +1, 0, -this->pmin.y()); planes[4].set(0, 0, -1, +this->pmax.z()); planes[5].set(0, 0, +1, -this->pmin.z()); IndexT i; for (i = 0; i < 6; i++) { outPlanes.Append(matrix44::transform(inverseTranspose,planes[i])); } } //------------------------------------------------------------------------------ /** Check for intersection with a view volume defined by a view-projection matrix. */ ClipStatus::Type bbox::clipstatus(const matrix44& viewProjection) const { // @todo: needs optimization! int andFlags = 0xffff; int orFlags = 0; // corner points point p[8]; p[0] = this->pmin; p[1].set(this->pmin.x(), this->pmin.y(), this->pmax.z()); p[2].set(this->pmax.x(), this->pmin.y(), this->pmax.z()); p[3].set(this->pmax.x(), this->pmin.y(), this->pmin.z()); p[4].set(this->pmin.x(), this->pmax.y(), this->pmin.z()); p[5].set(this->pmin.x(), this->pmax.y(), this->pmax.z()); p[6].set(this->pmax.x(), this->pmax.y(), this->pmin.z()); p[7] = this->pmax; // check each corner point float4 p1; IndexT i; for (i = 0; i < 8; i++) { int clip = 0; p1 = matrix44::transform(viewProjection,p[i]); // @todo: vectorize compare operation! if (p1.x() < -p1.w()) clip |= ClipLeft; if (p1.x() > p1.w()) clip |= ClipRight; if (p1.y() < -p1.w()) clip |= ClipBottom; if (p1.y() > p1.w()) clip |= ClipTop; if (p1.z() > p1.w()) clip |= ClipFar; #if RENDERDEVICE_D3D9 if (p1.z() < 0.0f) clip |= ClipNear; #endif #if RENDERDEVICE_OPENGL || RENDERDEVICE_OPENGLES if (p1.z() < -p1.w()) clip |= ClipNear;//if (p1.z() < -1.0f) clip |= ClipNear; #endif andFlags &= clip; orFlags |= clip; } if (0 == orFlags) return ClipStatus::Inside; else if (0 != andFlags) return ClipStatus::Outside; else return ClipStatus::Clipped; } //------------------------------------------------------------------------ // see chinese version, P286 scalar bbox::distancesq(const Math::vector &p) const { // Transform p into box's coordinate frame Math::vector offset = p - this->center(); // need not pPrime for axis aligned. pPrime = offset // project pPrime onto box scalar distanceSquared = 0.0f; scalar d = 0.0f; // extents is box.uHalf, box.vHalf box.wHalf Math::vector extents = this->extents(); for (int i=0;i<3;++i) { if ( offset[i] < -extents[i] ) { d = offset[i] + extents[i]; distanceSquared += d * d; offset[i] = -extents[i]; } else if ( offset[i] > extents[i] ) { d = offset[i] - extents[i]; distanceSquared += d * d; offset[i] = extents[i]; } } return distanceSquared; } } // namespace Math