/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Http::HttpClient Use a HTTP client to send HTTP requests to a HTTP server, and receive and decode HTTP responses. The HttpClient class is generally blocking. For non-blocking behaviour it's best to wrap the HttpClient into a thread. */ #include "core/config.h" // HttpClient not implemented on the Wii #if __NEBULA3_HTTP_FILESYSTEM__ #include "core/refcounted.h" #include "net/tcpclient.h" #include "http/httpstatus.h" #include "http/httpmethod.h" #include "io/uri.h" #include "io/stream.h" //------------------------------------------------------------------------------ namespace Http { class HttpClient : public Core::RefCounted { __DeclareClass(HttpClient); public: /// constructor HttpClient(); /// destructor virtual ~HttpClient(); /// set the user-agent to use for HTTP requests void SetUserAgent(const Util::String& userAgent); /// get the user-agent const Util::String& GetUserAgent() const; /// establish a connection to a HTTP server bool Connect(const IO::URI& uri); /// disconnect from the server void Disconnect(); /// return true if currently connected bool IsConnected() const; /// send request and write result to provided response content stream HttpStatus::Code SendRequest(HttpMethod::Code requestMethod, const IO::URI& uri, const GPtr& responseContentStream); private: Util::String userAgent; GPtr tcpClient; }; //------------------------------------------------------------------------------ /** */ inline void HttpClient::SetUserAgent(const Util::String& agent) { this->userAgent = agent; } //------------------------------------------------------------------------------ /** */ inline const Util::String& HttpClient::GetUserAgent() const { return this->userAgent; } } // namespace Http //------------------------------------------------------------------------------ #endif // __WII__