/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "scriptfeature/inc/script_utility.h" #include "graphicfeature/components/spriterendercomponent.h" #include "addons/resource/meshres.h" namespace App { void ICallReg_ScriptRuntime_SpriteRenderComponent( void ); static void ICall_SpriteRenderComponent_Bind( MonoObject* pMonoObj ) { SpriteRenderComponent* preverb = SpriteRenderComponent::Create(); n_assert( NULL!=preverb ); BindCppObjWithMonoObj( preverb, pMonoObj ); } static void ICall_SpriteRenderComponent_Setup( MonoObject* pMonoObj, MonoString* pMonoStr ) { ScriptObjWrapper self( pMonoObj ); Util::String packId = Utility_MonoStringToCppString( pMonoStr ); self->Setup( packId ); } static MonoString* ICall_SpriteRenderComponent_GetPackageID( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_CppStringToMonoStringSafe(self->GetPackageID().Value()); } static void ICall_SpriteRenderComponent_SetBlock( MonoObject* pMonoObj, MonoString* pMonoStr ) { ScriptObjWrapper self( pMonoObj ); Util::String packId = Utility_MonoStringToCppString( pMonoStr ); self->SetBlock( packId ); } static void ICall_SpriteRenderComponent_SetAnimation( MonoObject* pMonoObj, MonoString* pMonoStr, int loops, mono_bool play, float speed) { ScriptObjWrapper self( pMonoObj ); Util::String packId = Utility_MonoStringToCppString( pMonoStr ); self->SetAnimation(packId, loops, c_iMonoBool_True == play, speed); } static void ICall_SpriteRenderComponent_RemoveBlock( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->RemoveBlock(); } static void ICall_SpriteRenderComponent_RemoveAnimation( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->RemoveAnimation(); } static void ICall_SpriteRenderComponent_SetAnimationSpeed( MonoObject* pMonoObj, float speed) { ScriptObjWrapper self( pMonoObj ); self->SetAnimationSpeed( speed ); } static void ICall_SpriteRenderComponent_Play( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->Play(); } static void ICall_SpriteRenderComponent_Replay( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); self->Replay(); } static void ICall_SpriteRenderComponent_Pause( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->Pause(); } static void ICall_SpriteRenderComponent_Stop( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->Stop(); } static void ICall_SpriteRenderComponent_SetPlayOnWake( MonoObject* pMonoObj, mono_bool value) { ScriptObjWrapper self( pMonoObj ); self->SetPlayOnWake( c_iMonoBool_True == value ); } static MonoString* ICall_SpriteRenderComponent_GetBlockName( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_CppStringToMonoStringSafe(self->GetBlockName().AsCharPtr()); } static MonoString* ICall_SpriteRenderComponent_GetAnimationName( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_CppStringToMonoStringSafe(self->GetAnimationName().AsCharPtr()); } static int ICall_SpriteRenderComponent_GetAnimationLoops( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return self->GetAnimationLoops(); } static float ICall_SpriteRenderComponent_GetAnimationSpeed( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return self->GetAnimationSpeed(); } static mono_bool ICall_SpriteRenderComponent_IsAnimationPlaying( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool(self->IsAnimationPlaying()); } static mono_bool ICall_SpriteRenderComponent_GetPlayOnWake( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool(self->GetPlayOnWake()); } void ICallReg_ScriptRuntime_SpriteRenderComponent( void ) { static const InternalCallDetail s_cScriptBindInternalCallDetail[] = { { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_Bind", (void*)&ICall_SpriteRenderComponent_Bind}, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_Setup", (void*)&ICall_SpriteRenderComponent_Setup}, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetPackageID", (void*)&ICall_SpriteRenderComponent_GetPackageID }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetPackageID", (void*)&ICall_SpriteRenderComponent_GetPackageID }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_SetBlock", (void*)&ICall_SpriteRenderComponent_SetBlock }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_SetAnimation", (void*)&ICall_SpriteRenderComponent_SetAnimation }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_RemoveBlock", (void*)&ICall_SpriteRenderComponent_RemoveBlock }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_RemoveAnimation", (void*)&ICall_SpriteRenderComponent_RemoveAnimation }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_SetAnimationSpeed", (void*)&ICall_SpriteRenderComponent_SetAnimationSpeed }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_Play", (void*)&ICall_SpriteRenderComponent_Play }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_Pause", (void*)&ICall_SpriteRenderComponent_Pause }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_Stop", (void*)&ICall_SpriteRenderComponent_Stop }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_Replay", (void*)&ICall_SpriteRenderComponent_Replay }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_SetPlayOnWake", (void*)&ICall_SpriteRenderComponent_SetPlayOnWake }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetBlockName", (void*)&ICall_SpriteRenderComponent_GetBlockName }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetAnimationName", (void*)&ICall_SpriteRenderComponent_GetAnimationName }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetAnimationLoops", (void*)&ICall_SpriteRenderComponent_GetAnimationLoops }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetAnimationSpeed", (void*)&ICall_SpriteRenderComponent_GetAnimationSpeed }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_IsAnimationPlaying",(void*)&ICall_SpriteRenderComponent_IsAnimationPlaying }, { "ScriptRuntime.SpriteRenderComponent::ICall_SpriteRenderComponent_GetPlayOnWake", (void*)&ICall_SpriteRenderComponent_GetPlayOnWake }, }; int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail); for( int ii=0; ii