/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #if __USE_AUDIO__ || __GENESIS_EDITOR__ #include "stdneb.h" #include "scriptfeature/inc/script_utility.h" #include "foundation/math/float3.h" #include "foundation/math/ray.h" #include "soundfeature/components/SoundSourceComponent.h" namespace App { void ICallReg_ScriptRuntime_SoundSource( void ); //------------------------------------------------------------------------ static void ICall_SoundSource_Play(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->Play(); } //------------------------------------------------------------------------ static void ICall_SoundSource_Stop(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->Stop(); } //------------------------------------------------------------------------ static void ICall_SoundSource_Pause(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); self->Pause(); } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_IsPlaying(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); bool blink = self->IsPlaying(); if ( blink ) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_IsPaused(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); bool blink = self->IsPaused(); if ( blink ) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_GetLoop(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); bool blink = self->GetLoop(); if ( blink ) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ static void ICall_SoundSource_SetLoop(MonoObject* pMonoObj, mono_bool bLoop) { ScriptObjWrapper self( pMonoObj ); bool b = false; if ( c_iMonoBool_True==bLoop ) { b = true; } self->SetLoop( b ); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetVolume(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetVolume(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetVolume(MonoObject* pMonoObj, float volume) { ScriptObjWrapper self( pMonoObj ); self->SetVolume(volume); } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_GetMute(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); bool blink = self->GetMute(); if ( blink ) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ static void ICall_SoundSource_SetMute(MonoObject* pMonoObj, mono_bool bMute) { ScriptObjWrapper self( pMonoObj ); bool b = false; if ( c_iMonoBool_True == bMute ) { b = true; } self->SetMute(b); } //------------------------------------------------------------------------ static void ICall_SoundSource_Init(MonoObject* pMonoObj, MonoString* pMonoString, mono_bool is3D) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); bool b = false; if ( c_iMonoBool_True == is3D ) { b = true; } self->Init(name, b); } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_Is3D(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); bool blink = self->Is3D(); if ( blink ) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ static void ICall_SoundSource_Set3D(MonoObject* pMonoObj, mono_bool is3D) { ScriptObjWrapper self( pMonoObj ); bool b = false; if ( c_iMonoBool_True == is3D ) { b = true; } self->Set3D(b); } //------------------------------------------------------------------------ static MonoString* ICall_SoundSource_GetName(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); Util::String sName = self->GetName(); return Utility_NewMonoString( sName ); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetName(MonoObject* pMonoObj, MonoString* pMonoString, int loadpriority ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->SetName(name, loadpriority); } //------------------------------------------------------------------------ static uint ICall_SoundSource_GetLength(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetLength(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetPitch(MonoObject* pMonoObj, float pitch) { ScriptObjWrapper self( pMonoObj ); self->SetPitch(pitch); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetPitch(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetPitch(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetDopplerLevel(MonoObject* pMonoObj, float level) { ScriptObjWrapper self( pMonoObj ); self->SetDopplerLevel(level); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetDopplerLevel(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetDopplerLevel(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetSpread(MonoObject* pMonoObj, float spread) { ScriptObjWrapper self( pMonoObj ); self->SetSpread(spread); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetSpread(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetSpread(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetPriority(MonoObject* pMonoObj, int priority) { ScriptObjWrapper self( pMonoObj ); self->SetPriority(priority); } //------------------------------------------------------------------------ static int ICall_SoundSource_GetPriority(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetPriority(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetMinDistance(MonoObject* pMonoObj, float minDistance) { ScriptObjWrapper self( pMonoObj ); self->SetMinDistance(minDistance); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetMinDistance(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetMinDistance(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetMaxDistance(MonoObject* pMonoObj, float maxDistance) { ScriptObjWrapper self( pMonoObj ); self->SetMaxDistance(maxDistance); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetMaxDistance(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetMaxDistance(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetPan(MonoObject* pMonoObj, float pan) { ScriptObjWrapper self( pMonoObj ); self->SetPan(pan); } //------------------------------------------------------------------------ static float ICall_SoundSource_GetPan(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetPan(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetPosition(MonoObject* pMonoObj, uint position) { ScriptObjWrapper self( pMonoObj ); self->SetPosition(position); } //------------------------------------------------------------------------ static uint ICall_SoundSource_GetPosition(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetPosition(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetAutoPlay(MonoObject* pMonoObj, mono_bool setPlay) { ScriptObjWrapper self( pMonoObj ); bool b = false; if ( c_iMonoBool_True == setPlay ) { b = true; } self->SetPlayOnActive(b); } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_GetAutoPlay(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); bool blink = self->GetPlayOnActive(); if ( blink ) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ static int ICall_SoundSource_GetLoadPriority(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetSoundRes()->GetPriority(); } //------------------------------------------------------------------------ static int ICall_SoundSource_GetRolloffMode(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return (int)self->GetRolloffMode(); } //------------------------------------------------------------------------ static void ICall_SoundSource_SetRolloffMode(MonoObject* pMonoObj, int rolloffMode) { ScriptObjWrapper self( pMonoObj ); self->SetRolloffMode((RolloffMode)rolloffMode); } //------------------------------------------------------------------------ static mono_bool ICall_SoundSource_IsAllLoaded(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); GPtr mAudioRes = self->GetAudioRes(); bool blink = mAudioRes.isvalid(); if ( blink ) { if (mAudioRes->GetState() == Resources::Resource::Loaded) { return c_iMonoBool_True; } else { return c_iMonoBool_False; } } else { return c_iMonoBool_False; } } //------------------------------------------------------------------------ void ICallReg_ScriptRuntime_SoundSource( void ) { static const InternalCallDetail s_cScriptBindInternalCallDetail[] = { { "ScriptRuntime.SoundSource::ICall_SoundSource_Play", (void*)&ICall_SoundSource_Play }, { "ScriptRuntime.SoundSource::ICall_SoundSource_Stop", (void*)&ICall_SoundSource_Stop }, { "ScriptRuntime.SoundSource::ICall_SoundSource_Pause", (void*)&ICall_SoundSource_Pause }, { "ScriptRuntime.SoundSource::ICall_SoundSource_IsPlaying", (void*)&ICall_SoundSource_IsPlaying }, { "ScriptRuntime.SoundSource::ICall_SoundSource_IsPaused", (void*)&ICall_SoundSource_IsPaused }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetLoop", (void*)&ICall_SoundSource_GetLoop }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetLoop", (void*)&ICall_SoundSource_SetLoop }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetVolume", (void*)&ICall_SoundSource_GetVolume }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetVolume", (void*)&ICall_SoundSource_SetVolume }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetMute", (void*)&ICall_SoundSource_GetMute }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetMute", (void*)&ICall_SoundSource_SetMute }, { "ScriptRuntime.SoundSource::ICall_SoundSource_Init", (void*)&ICall_SoundSource_Init }, { "ScriptRuntime.SoundSource::ICall_SoundSource_Is3D", (void*)&ICall_SoundSource_Is3D }, { "ScriptRuntime.SoundSource::ICall_SoundSource_Set3D", (void*)&ICall_SoundSource_Set3D }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetName", (void*)&ICall_SoundSource_GetName }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetName", (void*)&ICall_SoundSource_SetName }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetLength", (void*)&ICall_SoundSource_GetLength }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetPitch", (void*)&ICall_SoundSource_GetPitch }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetPitch", (void*)&ICall_SoundSource_SetPitch }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetDopplerLevel", (void*)&ICall_SoundSource_SetDopplerLevel }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetDopplerLevel", (void*)&ICall_SoundSource_GetDopplerLevel }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetSpread", (void*)&ICall_SoundSource_SetSpread }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetSpread", (void*)&ICall_SoundSource_GetSpread }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetPriority", (void*)&ICall_SoundSource_SetPriority }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetPriority", (void*)&ICall_SoundSource_GetPriority }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetMinDistance", (void*)&ICall_SoundSource_SetMinDistance }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetMinDistance", (void*)&ICall_SoundSource_GetMinDistance }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetMaxDistance", (void*)&ICall_SoundSource_GetMaxDistance }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetMaxDistance", (void*)&ICall_SoundSource_SetMaxDistance }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetPan", (void*)&ICall_SoundSource_GetPan }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetPan", (void*)&ICall_SoundSource_SetPan }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetPosition", (void*)&ICall_SoundSource_SetPosition }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetPosition", (void*)&ICall_SoundSource_GetPosition }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetLoadPriority", (void*)&ICall_SoundSource_GetLoadPriority }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetRolloffMode", (void*)&ICall_SoundSource_SetRolloffMode }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetRolloffMode", (void*)&ICall_SoundSource_GetRolloffMode }, { "ScriptRuntime.SoundSource::ICall_SoundSource_SetAutoPlay", (void*)&ICall_SoundSource_SetAutoPlay }, { "ScriptRuntime.SoundSource::ICall_SoundSource_GetAutoPlay", (void*)&ICall_SoundSource_GetAutoPlay }, { "ScriptRuntime.SoundSource::ICall_SoundSource_IsAllLoaded", (void*)&ICall_SoundSource_IsAllLoaded } }; int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail); for( int ii=0; ii