/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "scriptfeature/inc/script_component.h" #include "scriptfeature/inc/script_utility.h" #include "foundation/core/rtti.h" #include "appframework/scene.h" using namespace Util; namespace App { void ICallReg_ScriptRuntime_Scene( void ); static void ICall_Scene_Release( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); Scene* pInst = self.GetCppObjPtr(); n_assert( NULL!=pInst ); ReleaseCppObjWithMonoObj( pInst, pMonoObj ); } static int ICall_Scene_GetActorCount( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return (int)self->GetActorCount(); } static MonoObject* ICall_Scene_GetActor( MonoObject* pMonoObj, int index ) { ScriptObjWrapper self( pMonoObj ); const GPtr& pActor = self->GetActor(index); if ( pActor.isvalid() ) { return CppObjectToScriptObj( *pActor ); } return NULL; } static MonoObject* ICall_Scene_FindActorByFastID( MonoObject* pMonoObj, uint index ) { ScriptObjWrapper self( pMonoObj ); const GPtr& pActor = self->FindActor(index); if ( pActor.isvalid() ) { return CppObjectToScriptObj( *pActor ); } return NULL; } static MonoObject* ICall_Scene_FindActorByTag( MonoObject* pMonoObj, uint index ) { ScriptObjWrapper self( pMonoObj ); const GPtr& pActor = self->FindActorByTag(index); if ( pActor.isvalid() ) { return CppObjectToScriptObj( *pActor ); } return NULL; } static MonoArray* ICall_Scene_FindActorsByTag( MonoObject* pMonoObj, uint index ) { Util::Array< GPtr > actors; ScriptObjWrapper self( pMonoObj ); self->FindActorsByTag(index,actors); return Utility_CppArrToMonoArr(actors); } static mono_bool ICall_Scene_AddActor( MonoObject* pMonoObj, MonoObject* pActor ) { ScriptObjWrapper self( pMonoObj ); GPtr actorPtr(ScriptObjToCppPointer(pActor)); self->AddActor( actorPtr ); return c_iMonoBool_True; } static mono_bool ICall_Scene_RemoveActor( MonoObject* pMonoObj, MonoObject* pActor ) { ScriptObjWrapper self( pMonoObj ); GPtr actorPtr(ScriptObjToCppPointer(pActor)); self->RemoveActor( actorPtr ); return c_iMonoBool_True; } static MonoObject* ICall_Scene_FindActorByGuid( MonoObject* pMonoObj, MonoArray* guid) { ScriptObjWrapper self( pMonoObj ); Util::Guid uGuid = Utility_MonoGuidToUtilGuid(guid); const GPtr& pActor = self->FindActor(uGuid); if ( pActor.isvalid() ) { return CppObjectToScriptObj( *pActor ); } return NULL; } static MonoObject* ICall_Scene_FindActorByName( MonoObject* pMonoObj, MonoString* name) { ScriptObjWrapper self( pMonoObj ); Util::String uString; Utility_MonoStringToCppString(name, uString); const GPtr& pActor = self->FindActor(uString); if ( pActor.isvalid() ) { return CppObjectToScriptObj( *pActor ); } return NULL; } } #include "autogen/scriptbind_Scene_register.h"