/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "scriptfeature/inc/script_utility.h" #include "graphicfeature/components/lightcomponent.h" namespace App { void ICallReg_ScriptRuntime_LightComponent(); static void ICall_LightComponent_Bind(MonoObject* pMonoObj) { LightComponent* pLight = LightComponent::Create(); n_assert( NULL!=pLight ); BindCppObjWithMonoObj( pLight, pMonoObj ); } static int ICall_LightComponent_GetLightType(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return LightTypeConvert::Conver(self->GetLightType()); } static void ICall_LightComponent_SetLightType(MonoObject* pMonoObj, int lightType) { ScriptObjWrapper self( pMonoObj ); return self->SetLightType(LightTypeConvert::Conver(lightType)); } static void ICall_LightComponent_GetPosition( MonoObject* pMonoObj, Math::float3& outPos ) { ScriptObjWrapper self( pMonoObj ); outPos = self->GetLightPos(); } static void ICall_LightComponent_SetPosition( MonoObject* pMonoObj, const Math::float3& pos ) { ScriptObjWrapper self( pMonoObj ); self->SetLightPos(pos); } static void ICall_LightComponent_GetDirection( MonoObject* pMonoObj, Math::float3& dir ) { ScriptObjWrapper self( pMonoObj ); dir = self->GetLightDir(); } static void ICall_LightComponent_SetDirection( MonoObject* pMonoObj, const Math::float3& dir ) { ScriptObjWrapper self( pMonoObj ); self->SetLightDir(dir); } static void ICall_LightComponent_GetColorF( MonoObject* pMonoObj, Math::float4& color ) { ScriptObjWrapper self( pMonoObj ); color = self->GetLightColorF(); } static void ICall_LightComponent_SetColorF( MonoObject* pMonoObj, const Math::float4& color ) { ScriptObjWrapper self( pMonoObj ); self->SetLightColorF(color); } static float ICall_LightComponent_GetIntensity( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetLightIntensity(); } static void ICall_LightComponent_SetIntensity( MonoObject* pMonoObj, float inensitiy ) { ScriptObjWrapper self( pMonoObj ); self->SetLightIntensity(inensitiy); } static float ICall_LightComponent_GetRange( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetLightRange(); } static void ICall_LightComponent_SetRange( MonoObject* pMonoObj, float range) { ScriptObjWrapper self( pMonoObj ); return self->SetLightRange(range); } static void ICall_LightComponent_SetDistanceFallOff( MonoObject* pMonoObj, float falloff) { ScriptObjWrapper self( pMonoObj ); return self->SetFalloff(falloff); } static float ICall_LightComponent_GetDistanceFallOff( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetFalloff(); } static void ICall_LightComponent_SetSpotInnerAngle( MonoObject* pMonoObj, float innerAngle) { ScriptObjWrapper self( pMonoObj ); float halfOuterAngle = Math::n_acos(self->GetCosHalfOuterAngle())*180.0f/N_PI; float halfInnerAngle = innerAngle*0.5f; halfInnerAngle = Math::n_clamp(halfInnerAngle, 0.5f, halfOuterAngle - 0.25f); return self->SetCosHalfInnerAngle( Math::n_cos(halfInnerAngle * N_PI / 180.0f) ); } static float ICall_LightComponent_GetSpotInnerAngle( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return Math::n_acos(self->GetCosHalfInnerAngle())*2.0f*180.0f/N_PI; } static void ICall_LightComponent_SetSpotOuterAngle( MonoObject* pMonoObj, float outerAngle) { ScriptObjWrapper self( pMonoObj ); float halfOuterAngle = outerAngle*0.5f; float halfInnerAngle = Math::n_acos(self->GetCosHalfInnerAngle())*180.0f/N_PI; halfOuterAngle = Math::n_clamp(halfOuterAngle, halfInnerAngle + 0.25f, 89.5f ); return self->SetCosHalfOuterAngle(Math::n_cos(halfOuterAngle*N_PI/180.0f)); } static float ICall_LightComponent_GetSpotOuterAngle( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return Math::n_acos(self->GetCosHalfOuterAngle())*2.0f*180.0f/N_PI; } static void ICall_LightComponent_SetSpotExponent( MonoObject* pMonoObj, float exponent) { ScriptObjWrapper self( pMonoObj ); return self->SetSpotExponent(exponent); } static float ICall_LightComponent_GetSpotExponent( MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetSpotExponent(); } } #include "autogen/scriptbind_LightComponent_register.h"