/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "scriptfeature/inc/script_utility.h" #include "graphicfeature/components/cameracomponent.h" #include "foundation/math/newMath/new_matrix44.h" #include "basegamefeature/managers/sceneschedulemanager.h" namespace App { void ICallReg_ScriptRuntime_CameraComponent(); //------------------------------------------------------------------------ static void ICall_CameraComponent_Bind( MonoObject* pMonoObj ) { CameraComponent* pCamera = CameraComponent::Create(); pCamera->GetCameraObject()->SetRenderScene(SceneScheduleManager::Instance()->_GetMainRenderScene()); n_assert( NULL!=pCamera ); pCamera->SetUseBeforeDrawEvent(false); BindCppObjWithMonoObj( pCamera, pMonoObj ); } static float ICall_CameraComponent_GetFov(MonoObject* pMonoObj) { ScriptObjWrapper self(pMonoObj); return self->GetFov(); } static float ICall_CameraComponent_GetAspect(MonoObject* pMonoObj) { ScriptObjWrapper self(pMonoObj); return self->GetAspect(); } static float ICall_CameraComponent_GetZNear(MonoObject* pMonoObj) { ScriptObjWrapper self(pMonoObj); return self->GetZNear(); } static float ICall_CameraComponent_GetZFar(MonoObject* pMonoObj) { ScriptObjWrapper self(pMonoObj); return self->GetZFar(); } static float ICall_CameraComponent_GetNearWidth( MonoObject* pMonoObj ) { ScriptObjWrapper self(pMonoObj); return self->GetNearWidth(); } static float ICall_CameraComponent_GetNearHeight( MonoObject* pMonoObj ) { ScriptObjWrapper self(pMonoObj); return self->GetNearHeight(); } static float ICall_CameraComponent_GetFarWidth( MonoObject* pMonoObj ) { ScriptObjWrapper self(pMonoObj); return self->GetFarWidth(); } static float ICall_CameraComponent_GetFarHeight( MonoObject* pMonoObj ) { ScriptObjWrapper self(pMonoObj); return self->GetFarHeight(); } static int ICall_CameraComponent_GetViewType(MonoObject* pMonoObj) { ScriptObjWrapper self(pMonoObj); return ViewTypeConvert::Conver(self->GetViewType()); } static mono_bool ICall_CameraComponent_SetProj(MonoObject* pMonoObj, float fovOrHeight, float zNear, float zFar, int viewType) { ScriptObjWrapper self(pMonoObj); return Utility_MonoBool( self->SetProj(fovOrHeight, zNear, zFar, ViewTypeConvert::Conver(viewType)) ); } static void ICall_CameraComponent_SetZNear(MonoObject* pMonoObj, float zNear) { ScriptObjWrapper self(pMonoObj); self->SetZNear(zNear); } static void ICall_CameraComponent_SetZFar(MonoObject* pMonoObj, float zFar) { ScriptObjWrapper self(pMonoObj); self->SetZFar(zFar); } static void ICall_CameraComponent_GetView(MonoObject* pMonoObj, Math::matrix44& view) { ScriptObjWrapper self(pMonoObj); view = self->GetViewMat(); } static void ICall_CameraComponent_GetProj(MonoObject* pMonoObj, Math::matrix44& proj) { ScriptObjWrapper self(pMonoObj); proj = self->GetProjMat(); } static void ICall_CameraComponent_GetViewProj(MonoObject* pMonoObj, Math::matrix44& viewProj) { ScriptObjWrapper self(pMonoObj); viewProj = self->GetViewProjMat(); } static void ICall_CameraComponent_SetupPerspectiveFovRH( MonoObject* pMonoObj ,float fov, float aspect, float zNear, float zFar) { ScriptObjWrapper self( pMonoObj ); self->SetPerspectiveFovRH(fov, aspect, zNear, zFar); } static void ICall_CameraComponent_SetupPerspectiveFovRHEx( MonoObject* pMonoObj ,float fov, float aspect, float zNear, float zFar,const Math::float4& clipPlane_, mono_bool reflection) { ScriptObjWrapper self( pMonoObj ); self->SetPerspectiveFovRHEx(fov, aspect, zNear, zFar,clipPlane_,Utility_MonoBool(reflection)); } static void ICall_CameraComponent_SetRenderToTexture(MonoObject* pMonoObj ,MonoObject* pRenderToTexture) { ScriptObjWrapper self( pMonoObj ); Graphic::RenderToTexture* renderToTexture = ScriptObjToCppPointer(pRenderToTexture); self->SetRenderToTexture( renderToTexture ); } static void ICall_CameraComponent_SetRenderDepth( MonoObject* pMonoObj,mono_bool bRenderDepth) { ScriptObjWrapper self( pMonoObj ); self->SetRenderDepth(Utility_MonoBool(bRenderDepth)); } static mono_bool ICall_CameraComponent_GetRenderDepth( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool( self->IsRenderDepth() ); } static void ICall_CameraComponent_SetRenderNormal( MonoObject* pMonoObj,mono_bool bRenderNormal) { ScriptObjWrapper self( pMonoObj ); self->SetRenderNormal(Utility_MonoBool(bRenderNormal)); } static mono_bool ICall_CameraComponent_GetRenderNormal( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool( self->IsRenderNormal() ); } static void ICall_CameraComponent_GetViewTransForm( MonoObject* pMonoObj,Math::matrix44& out ) { ScriptObjWrapper self( pMonoObj ); out = self->GetViewMat(); } static void ICall_CameraComponent_SetCustomise( MonoObject* pMonoObj ,mono_bool customise ) { ScriptObjWrapper self( pMonoObj ); self->SetRenderCustom(Utility_MonoBool(customise)); } static mono_bool ICall_CameraComponent_IsCustomise( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool( self->IsRenderCustom()); } static void ICall_CameraComponent_SetCullMask(MonoObject* pMonoObj ,uint32 mask) { ScriptObjWrapper self( pMonoObj ); self->SetCullMarkID((CameraComponent::CullMarkID)mask); } static uint32 ICall_CameraComponent_GetCullMask( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return self->GetCullMarkID(); } static void ICall_CameraComponent_SetUseBeforeDrawEvent(MonoObject* pMonoObj, bool enable) { ScriptObjWrapper self( pMonoObj ); self->SetUseBeforeDrawEvent(enable); } static bool ICall_CameraComponent_GetUseBeforeDrawEvent(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetUseBeforeDrawEvent(); } static void ICall_CameraComponent_SetRenderShadowMap(MonoObject* pMonoObj, bool enable) { ScriptObjWrapper self( pMonoObj ); self->SetRenderShadowMap(enable); } static bool ICall_CameraComponent_GetRenderShadowMap(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetRenderShadowMap(); } static void ICall_CameraComponent_SetLightLitTexture(MonoObject* pMonoObj ,MonoObject* pRenderToTexture) { ScriptObjWrapper self( pMonoObj ); Graphic::RenderToTexture* renderToTexture = ScriptObjToCppPointer(pRenderToTexture); self->SetLightLitTexture( renderToTexture ); } } #include "autogen/scriptbind_CameraComponent_register.h"