/**************************************************************************** Copyright (C) 2007 Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "RenderDisplay.h" namespace RenderBase { __ImplementClass(RenderDisplay, 'DSDB', Core::RefCounted); //__ImplementThreadSingleton(RenderDisplay); //------------------------------------------------------------------------------ /** */ RenderDisplay::RenderDisplay() : adapter(Adapter::Primary), antiAliasQuality(AntiAliasQuality::None), fullscreen(false), m_bWebVersion(false), modeSwitchEnabled(true), tripleBufferingEnabled(false), alwaysOnTop(false), verticalSync(true), isOpen(false), windowTitle("Genesis Application Window"), iconName("GenesisIcon"), parentWindow(0), m_hWebWindow(0), inNotifyEventHandlers(false) { //__ConstructThreadSingleton; } //------------------------------------------------------------------------------ /** */ RenderDisplay::~RenderDisplay() { n_assert(!this->IsOpen()); //__DestructThreadSingleton; } //------------------------------------------------------------------------------ /** Set the window title. An application should be able to change the window title at any time, that's why this is a virtual method, so that a subclass may override it. */ void RenderDisplay::SetWindowTitle(const Util::String& str) { this->windowTitle = str; } //------------------------------------------------------------------------------ /** Open the display. */ bool RenderDisplay::Open() { n_assert(!this->IsOpen()); this->isOpen = true; return true; } //------------------------------------------------------------------------------ /** Close the display. */ void RenderDisplay::Close() { n_assert(this->IsOpen()); this->isOpen = false; } //------------------------------------------------------------------------------ /** Process window system messages. Override this method in a subclass. */ void RenderDisplay::ProcessWindowMessages() { } //------------------------------------------------------------------------------ /** Returns the display modes on the given adapter in the given pixel format. */ Util::Array RenderDisplay::GetAvailableDisplayModes(Adapter::Code adapter, PixelFormat::Code pixelFormat) { // override this method in a subclass to do something useful Util::Array emptyArray; return emptyArray; } //------------------------------------------------------------------------------ /** This method checks the available display modes on the given adapter against the requested display modes and returns true if the display mode exists. */ bool RenderDisplay::SupportsDisplayMode(Adapter::Code adapter, const DisplayMode& requestedMode) { return false; } //------------------------------------------------------------------------------ /** This method returns the current adapter display mode. It can be used to get the current desktop display mode. */ DisplayMode RenderDisplay::GetCurrentAdapterDisplayMode(Adapter::Code adapter) { DisplayMode emptyMode; return emptyMode; } //------------------------------------------------------------------------------ /** Checks if the given adapter exists. */ bool RenderDisplay::AdapterExists(Adapter::Code adapter) { return false; } //------------------------------------------------------------------------------ /** Returns information about the provided adapter. */ AdapterInfo RenderDisplay::GetAdapterInfo(Adapter::Code adapter) { AdapterInfo emptyAdapterInfo; return emptyAdapterInfo; } //------------------------------------------------------------------------------ /** */ Adapter::Code Adapter::FromString(const Util::String& str) { if ("None" == str) return None; else if ("Primary" == str) return Primary; else if ("Secondary" == str) return Secondary; else { n_error("Invalid adapter string '%s'!", str.AsCharPtr()); return Primary; } } //------------------------------------------------------------------------------ /** */ Util::String Adapter::ToString(Code code) { switch (code) { case None: return "None"; case Primary: return "Primary"; case Secondary: return "Secondary"; default: n_error("Invalid adapter code!"); return ""; } } } // namespace RenderBase