/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "PrimitiveGroup.h" namespace RenderBase { __ImplementClass(PrimitiveGroup,'PGRS',RenderCommandType) PrimitiveGroup::PrimitiveGroup() : baseVertex(0), numVertices(0), baseIndex(0), numIndices(0), m_InstanceCount(0), primitiveTopology(PrimitiveTopology::InvalidPrimitiveTopology) { } PrimitiveGroup::~PrimitiveGroup() { Discard(); // empty } void PrimitiveGroup::Discard() { baseVertex = 0; numVertices = 0; baseIndex = 0; numIndices = 0; m_vertexBuffer = NULL; m_indexBuffer = NULL; m_InstanceVBuffers.Clear(); } //------------------------------------------------------------------------------ /** Computes the number of primitives from a given primitive topology and number of vertices (the opposite of ComputeNumberOfVertices()). */ SizeT PrimitiveGroup::NumberOfPrimitives(PrimitiveTopology::Code topology, SizeT numVertices) const { switch (topology) { case PrimitiveTopology::PointList: return numVertices; case PrimitiveTopology::LineList: return numVertices / 2; case PrimitiveTopology::LineStrip: return numVertices - 1; case PrimitiveTopology::TriangleList: return numVertices / 3; case PrimitiveTopology::TriangleStrip: return numVertices - 2; default: n_error("PrimitiveTopology::NumberOfPrimitives(): invalid topology!"); return InvalidIndex; } } //------------------------------------------------------------------------------ /** Computes the number of required vertices for a given primitive topology and number of primitives. */ SizeT PrimitiveGroup::NumberOfVertices(PrimitiveTopology::Code topology, SizeT numPrimitives) const { switch (topology) { case PrimitiveTopology::PointList: return numPrimitives; case PrimitiveTopology::LineList: return numPrimitives * 2; case PrimitiveTopology::LineStrip: return numPrimitives + 1; case PrimitiveTopology::TriangleList: return numPrimitives * 3; case PrimitiveTopology::TriangleStrip: return numPrimitives + 2; default: n_error("PrimitiveTopology::NumberOfVertices(): invalid topology!"); return InvalidIndex; } } void PrimitiveGroup::OnDeviceLost() { } void PrimitiveGroup::OnDeviceReset() { } }