/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef RENDERABLE_H_ #define RENDERABLE_H_ #include "foundation/core/types.h" #include "foundation/util/dictionary.h" namespace Graphic { class MaterialInstance; class Renderable { public: enum Mark { GenShadow = BIT_FLAG(0), CastShadow = BIT_FLAG(1), GenDepth = BIT_FLAG(2), MarkNone = BIT_FLAG_NONE, MarkAll = ~BIT_FLAG_NONE, }; virtual ~Renderable(); MaterialInstance* GetMaterial() const; void SetMaterial(MaterialInstance* material); // renderable sort offset signed char GetSort() const; void SetSort( signed char sort); Mark GetMark() const; void SetMark(Mark mark); template T* cast_safe(); //safe, but slow template T* cast_fast();// unsafe, but fast template const T* cast_safe() const; //safe, but slow template const T* cast_fast() const;// unsafe, but fast void SetShaderMask(const uint type, const uint& mask); const uint& GetShaderMask(const uint type) const; void ResetShaderMask(); void SetAffectedLightCount(const SizeT num); const SizeT GetAffectedLightCount() const; protected: Renderable(); MaterialInstance* mMaterial; signed char mSort; Mark mMark; Util::Dictionary m_ShaderMask; static uint m_sDefaultShaderMask; SizeT m_nLights; }; inline MaterialInstance* Renderable::GetMaterial() const { return mMaterial; } inline void Renderable::SetMaterial(MaterialInstance* material) { mMaterial = material; } inline signed char Renderable::GetSort() const { return mSort; } inline void Renderable::SetSort(signed char sort) { mSort = sort; } inline Renderable::Mark Renderable::GetMark() const { return mMark; } inline void Renderable::SetMark(Mark mark) { mMark = mark; } template inline T* Renderable::cast_safe() { return reinterpret_cast(this); } template inline T* Renderable::cast_fast() { return static_cast(this); } template inline const T* Renderable::cast_safe() const { return reinterpret_cast(this); } template inline const T* Renderable::cast_fast() const { return static_cast(this); } inline void Renderable::SetShaderMask(const uint type, const uint& mask) { #if _DEBUG IndexT res = m_ShaderMask.FindIndex(type); if (res != InvalidIndex) { m_ShaderMask[type] = mask; } else { n_error("No Tis RenderPassType in RenderObject!!!!\n"); } #else m_ShaderMask[type] = mask; #endif } inline const uint& Renderable::GetShaderMask(const uint type) const { #if _DEBUG IndexT res = m_ShaderMask.FindIndex(type); if (res != InvalidIndex) { return m_ShaderMask[type]; } else { n_error("No Tis RenderPassType in RenderObject!!!!\n"); return m_sDefaultShaderMask; } #endif return m_ShaderMask[type]; } inline void Renderable::SetAffectedLightCount(const SizeT num) { m_nLights = num; } inline const SizeT Renderable::GetAffectedLightCount() const { return m_nLights; } } #endif