/**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifndef HTTP_HTTPSERVER_H #define HTTP_HTTPSERVER_H //------------------------------------------------------------------------------ /** @class Http::HttpServer Implements an extremly simple standalone HTTP server with attached HttpRequestHandlers. Can be used to serve debug information about the Nebula3 application to web browsers. */ #include "core/refcounted.h" #include "core/singleton.h" #include "net/tcpserver.h" #include "net/socket/ipaddress.h" #include "io/textreader.h" #include "io/textwriter.h" #include "http/httpresponsewriter.h" #include "http/httprequesthandler.h" #include "http/defaulthttprequesthandler.h" //------------------------------------------------------------------------------ namespace Http { class HttpServer : public Core::RefCounted { __DeclareClass(HttpServer); __DeclareThreadSingleton(HttpServer); public: /// constructor HttpServer(); /// destructor virtual ~HttpServer(); /// set port number for http service void SetPort(ushort p); /// get port number of http service ushort GetPort() const; /// turn single-thread mode on/off (useful for debugging), default is off void SetSingleThreadMode(bool b); /// get single-thread mode bool IsSingleThreadMode() const; /// open the http server bool Open(); /// close the http server void Close(); /// return true if server is open bool IsOpen() const; /// attach a request handler to the server void AttachRequestHandler(const GPtr& h); /// remove a request handler from the server void RemoveRequestHandler(const GPtr& h); /// get registered request handlers Util::Array > GetRequestHandlers() const; /// call this method frequently to serve http connections void OnFrame(); private: /// handle an HttpRequest bool HandleHttpRequest(const GPtr& clientConnection); /// build an HttpResponse for a handled http request bool BuildHttpResponse(const GPtr& clientConnection, const GPtr& httpRequest); struct PendingRequest { GPtr clientConnection; GPtr httpRequest; }; Util::Dictionary > requestHandlers; GPtr defaultRequestHandler; Net::IpAddress ipAddress; GPtr tcpServer; Util::Array pendingRequests; bool isOpen; bool isSingleThreadMode; }; //------------------------------------------------------------------------------ /** */ inline bool HttpServer::IsOpen() const { return this->isOpen; } //------------------------------------------------------------------------------ /** Switch on single thread mode, default is off. In single thread mode, http requests will be processed immediately in the OnFrame() method, not added to the request handler for asynchronous processing. This may be useful for debugging, but is dangerous/impossible if HTTP request handlers live in different threads!!! */ inline void HttpServer::SetSingleThreadMode(bool b) { n_assert(!this->isOpen); this->isSingleThreadMode = b; } //------------------------------------------------------------------------------ /** */ inline bool HttpServer::IsSingleThreadMode() const { return this->isSingleThreadMode; } //------------------------------------------------------------------------------ /** */ inline void HttpServer::SetPort(ushort p) { this->ipAddress.SetPort(p); } //------------------------------------------------------------------------------ /** */ inline ushort HttpServer::GetPort() const { return this->ipAddress.GetPort(); } //------------------------------------------------------------------------------ /** */ inline Util::Array > HttpServer::GetRequestHandlers() const { return this->requestHandlers.ValuesAsArray(); } } // namespace Http //------------------------------------------------------------------------------ #endif