/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "io/zipfs/zipdirentry.h" namespace IO { using namespace Util; //------------------------------------------------------------------------------ /** */ ZipDirEntry::ZipDirEntry() { // empty } //------------------------------------------------------------------------------ /** Adds a new file entry object to the internal dictionary. NOTE: this method will not check whether the entry already exists for performance reasons (doing this would force the dictionary to be sorted after every insert). The method returns a reference of the actually added file entry. */ ZipFileEntry* ZipDirEntry::AddFileEntry(const StringAtom& name) { ZipFileEntry dummy; this->fileEntries.Append(dummy); this->fileIndexMap.Add(name, this->fileEntries.Size() - 1); return &(this->fileEntries.Back()); } //------------------------------------------------------------------------------ /** Adds a new directory entry object to the internal dictionary. NOTE: this method will not check whether the entry already exists for performance reasons (doing this would force the dictionary to be sorted after every insert). The method returns a reference to the actually added DirEntry. */ ZipDirEntry* ZipDirEntry::AddDirEntry(const StringAtom& name) { ZipDirEntry dummy; this->dirEntries.Append(dummy); this->dirEntries.Back().SetName(name); this->dirIndexMap.Add(name, this->dirEntries.Size() - 1); return &(this->dirEntries.Back()); } //------------------------------------------------------------------------------ /** */ ZipFileEntry* ZipDirEntry::FindFileEntry(const StringAtom& name) const { n_assert(name.IsValid()); IndexT index = this->fileIndexMap.FindIndex(name); if (InvalidIndex == index) { return 0; } else { return &(this->fileEntries[this->fileIndexMap.ValueAtIndex(index)]); } } //------------------------------------------------------------------------------ /** */ ZipDirEntry* ZipDirEntry::FindDirEntry(const StringAtom& name) const { n_assert(name.IsValid()); IndexT index = this->dirIndexMap.FindIndex(name); if (InvalidIndex == index) { return 0; } else { return &(this->dirEntries[this->dirIndexMap.ValueAtIndex(index)]); } } } // namespace IO