/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __SCRIPT_INSTANCE_H__ #define __SCRIPT_INSTANCE_H__ #include "foundation/core/refcounted.h" #include "foundation/util/scriptbind.h" #include "foundation/util/monoapi.h" #include "app/scriptfeature/inc/script_fwd_decl.h" #include "appframework/app_fwd_decl.h" //#include "app/physXfeature/PhysicsShapeComponent.h" #include "app/scriptfeature/inc/script_message.h" #include "scriptfeature/script_root_instance.h" namespace Graphic { class RenderToTexture; } namespace App { class RenderComponent; class CameraComponent; /* * instantiate a mono script,use this class to run a script */ class ScriptInstance : public Core::RefCounted { __DeclareSubClass( App::ScriptInstance, Core::RefCounted ); __ScriptBind public: /// constructor ScriptInstance() : m_pOwner( NULL ) , m_pArrEntryMethods( NULL ) , m_pMonoObj( NULL ) , m_pDicMethods( NULL ) , m_pMonoScript() , m_sName() , m_pDicRegistedMessageHandler( NULL ) , m_Ref(0) {} /// destructor virtual ~ScriptInstance(); /// if this class has been init bool IsInit( void ); /// Discard this obj void Discard(); /// if a method had been writed in user's class. bool IsScriptMethodExist(EEntryMethodIndex methodIndex); /// get owner actor Actor* GetOwner( void ); /// initialize this class from a script bool Init( const TMonoScriptPtr& pMonoScript ); /// set owner actor of this instance void SetOwner( Actor* pOwner ); /// get mono script MonoScript* GetMonoScript( void ); /// Call mono method , use mono_runtime_invoke internally. MonoObject* CallMethod( const char* methodName, void** params ); /// call script function "OnBeginFrame" void OnBeginFrame( void ); /// call script function "OnFrame" void OnFrame( void ); /// call script function "OnEndFrame" void OnEndFrame( void ); /// call script function "OnLoad" void OnLoad( void ); /// call script function "OnExit" void OnExit( void ); /// call script function "OnStopped" void OnStopped( void ); /// call script function "OnResumed" void OnResumed( void ); /// call script function "OnWillRenderObject" void OnWillRenderObject( RenderComponent* renderComponent ); /// call script function "OnRenderPostEffect" bool OnRenderPostEffect(CameraComponent* camera, Graphic::RenderToTexture* source, Graphic::RenderToTexture* destination); /// get name const Util::String& GetName() const; /// set name void SetName( const Util::String& name ); /// get c# instance MonoObject* GetMonoInstance(); /// throw the msg to the script side void HandleMessage( const TScriptMessagePtr& msg ); private: MonoObject* invokeScript(EEntryMethodIndex methodIndex, void** params = NULL); Actor* m_pOwner; ///< - owner of this script TMonoMethodArray* m_pArrEntryMethods; ///< - methods which will be call by engine TMonoMethodMap* m_pDicMethods; ///< - all method of a script, get from mono script,temp code MonoObject* m_pMonoObj; ///< - script instance on Mono side TMonoScriptPtr m_pMonoScript; ///< - mono script which init this class Util::String m_sName; ///< - name of the script on script side ScriptMessageHandlerMap* m_pDicRegistedMessageHandler; ///< - pointer to a recored registered message handler map int m_Ref; }; // - implement of inline function inline bool ScriptInstance::IsInit( void ) { return ( (NULL!=m_pOwner) && (NULL!=m_pMonoObj) ); } //------------------------------------------------------------------------ inline Actor* ScriptInstance::GetOwner( void ) { return m_pOwner; } //------------------------------------------------------------------------ inline MonoScript* ScriptInstance::GetMonoScript( void ) { return m_pMonoScript.get(); } //------------------------------------------------------------------------ inline const Util::String& ScriptInstance::GetName() const { return m_sName; } //------------------------------------------------------------------------ inline void ScriptInstance::SetName( const Util::String& name ) { m_sName = name; } //------------------------------------------------------------------------ inline MonoObject* ScriptInstance::GetMonoInstance() { return m_pMonoObj; } //------------------------------------------------------------------------ inline bool ScriptInstance::IsScriptMethodExist(EEntryMethodIndex methodIndex) { if ( IsInit() ) { MonoMethod* pMethod = m_pArrEntryMethods->operator[]( methodIndex ); return NULL != pMethod; } return false; } //------------------------------------------------------------------------ inline MonoObject* ScriptInstance::invokeScript(EEntryMethodIndex methodIndex, void** params /* = NULL */) { if ( IsInit() && ScriptRootInstance::HasInstance() ) { MonoMethod* pMethod = m_pArrEntryMethods->operator[]( methodIndex ); if ( pMethod ) { return Utility_MonoRuntimeInvoke( pMethod, m_pMonoObj, params ); } } return NULL; } } #endif // - __SCRIPT_INSTANCE_H__