/**************************************************************************** Copyright (c) 2007, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef VERTEXBUFFERD3D9_H_ #define VERTEXBUFFERD3D9_H_ #include "base/VertexBuffer.h" #include "base/BufferData.h" #include "d3d9/VertexLayoutD3D9.h" namespace D3D9 { class VertexBufferD3D9 : public RenderBase::VertexBuffer { __DeclareSubClass(VertexBufferD3D9,RenderBase::VertexBuffer) public: /// constructor VertexBufferD3D9(); /// destructor virtual ~VertexBufferD3D9(); /// clear d3d resource void Discard(); /// get pointer to d3d9 vertex buffer object IDirect3DVertexBuffer9* GetD3D9VertexBuffer() const; /// on device lost virtual void OnDeviceLost(); /// on device reset virtual void OnDeviceReset(); void UpdateData(const RenderBase::DataStream& stream); static void CreateVertexBuffer(const RenderBase::VertexBufferData* vbd, GPtr& out); private: /// set d3d9 vertex buffer pointer void _SetD3D9VertexBuffer(IDirect3DVertexBuffer9* ptr); void _SetD3d9VertexLayout(GPtr& vertexLayout); IDirect3DVertexBuffer9* m_d3d9VertexBuffer; }; //------------------------------------------------------------------------------ /** */ inline void VertexBufferD3D9::_SetD3D9VertexBuffer(IDirect3DVertexBuffer9* ptr) { n_assert(0 != ptr); n_assert(0 == this->m_d3d9VertexBuffer); this->m_d3d9VertexBuffer = ptr; } //------------------------------------------------------------------------------ /** */ inline IDirect3DVertexBuffer9* VertexBufferD3D9::GetD3D9VertexBuffer() const { n_assert(0 != this->m_d3d9VertexBuffer); return this->m_d3d9VertexBuffer; } inline void VertexBufferD3D9::_SetD3d9VertexLayout(GPtr& vertexLayout) { this->vertexLayout = vertexLayout; } } #endif//VERTEXBUFFER_H_