//------------------------------------------------------------------------------ // MACHINE GENERATED, DON'T EDIT! //------------------------------------------------------------------------------ #include "stdneb.h" #include "RenderMessageProtocol.h" namespace RenderBase { __ImplementClass(RenderBase::StartRenderSystemMSG, 'srrs', Messaging::Message); __ImplementMsgId(StartRenderSystemMSG); __ImplementClass(RenderBase::BeginFrameMSG, 'bfrs', Messaging::Message); __ImplementMsgId(BeginFrameMSG); __ImplementClass(RenderBase::EndFrameMSG, 'efrs', Messaging::Message); __ImplementMsgId(EndFrameMSG); __ImplementClass(RenderBase::SetViewPortMSG, 'vprs', Messaging::Message); __ImplementMsgId(SetViewPortMSG); __ImplementClass(RenderBase::CreateTextureMSG, 'ctrs', Messaging::Message); __ImplementMsgId(CreateTextureMSG); __ImplementClass(RenderBase::CreateShaderProgramMSG, 'csrs', Messaging::Message); __ImplementMsgId(CreateShaderProgramMSG); __ImplementClass(RenderBase::CreatePrimitiveGroupMSG, 'cprs', Messaging::Message); __ImplementMsgId(CreatePrimitiveGroupMSG); __ImplementClass(RenderBase::CreateRenderTargetMSG, 'crrs', Messaging::Message); __ImplementMsgId(CreateRenderTargetMSG); __ImplementClass(RenderBase::UpdatePrimitiveGroupMSG, 'uprs', Messaging::Message); __ImplementMsgId(UpdatePrimitiveGroupMSG); __ImplementClass(RenderBase::SetTextureMSG, 'strs', Messaging::Message); __ImplementMsgId(SetTextureMSG); __ImplementClass(RenderBase::SetRenderStateMSG, 'rsrs', Messaging::Message); __ImplementMsgId(SetRenderStateMSG); __ImplementClass(RenderBase::SetGPUProgramMSG, 'gprs', Messaging::Message); __ImplementMsgId(SetGPUProgramMSG); __ImplementClass(RenderBase::SetVertexShaderConstantVectorFMSG, 'vcrs', Messaging::Message); __ImplementMsgId(SetVertexShaderConstantVectorFMSG); __ImplementClass(RenderBase::SetPixelShaderConstantVectorFMSG, 'pcrs', Messaging::Message); __ImplementMsgId(SetPixelShaderConstantVectorFMSG); __ImplementClass(RenderBase::SetVertexShaderConstantFloatMSG, 'vcrs', Messaging::Message); __ImplementMsgId(SetVertexShaderConstantFloatMSG); __ImplementClass(RenderBase::SetPixelShaderConstantFloatMSG, 'pcrs', Messaging::Message); __ImplementMsgId(SetPixelShaderConstantFloatMSG); __ImplementClass(RenderBase::SetVertexShaderConstantMatrixFMSG, 'vcrs', Messaging::Message); __ImplementMsgId(SetVertexShaderConstantMatrixFMSG); __ImplementClass(RenderBase::SetPixelShaderConstantMatrixFMSG, 'pcrs', Messaging::Message); __ImplementMsgId(SetPixelShaderConstantMatrixFMSG); __ImplementClass(RenderBase::SetRenderTargetMSG, 'rtrs', Messaging::Message); __ImplementMsgId(SetRenderTargetMSG); __ImplementClass(RenderBase::DrawMSG, 'dprs', Messaging::Message); __ImplementMsgId(DrawMSG); __ImplementClass(RenderBase::RemoveRenderResourceMSG, 'rrrs', Messaging::Message); __ImplementMsgId(RemoveRenderResourceMSG); __ImplementClass(RenderBase::FXSetClipPlaneMSG, 'scrs', Messaging::Message); __ImplementMsgId(FXSetClipPlaneMSG); } // RenderBase namespace Commands { } // namespace Commands //------------------------------------------------------------------------------