/**************************************************************************** Copyright (c) 2008, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #if (__WIN32__||__APPLE__) #include "stdneb.h" #include "http/svg/svglinechartwriter.h" namespace Http { __ImplementClass(Http::SvgLineChartWriter, 'SLCW', Http::SvgPageWriter); using namespace Util; using namespace Math; //------------------------------------------------------------------------------ /** */ SvgLineChartWriter::SvgLineChartWriter() : xAxisMinVal(0), xAxisMaxVal(100), yAxisMinVal(0.0f), yAxisMaxVal(1.0f) { // empty } //------------------------------------------------------------------------------ /** */ SvgLineChartWriter::~SvgLineChartWriter() { // empty } //------------------------------------------------------------------------------ /** */ bool SvgLineChartWriter::Open() { // always set virtual dimensions to 1000x250 this->SetUnitDimensions(1200, 250); return SvgPageWriter::Open(); } //------------------------------------------------------------------------------ /** */ void SvgLineChartWriter::SetupXAxis(const String& axisName, const String& unitName, int minVal, int maxVal) { n_assert(maxVal > minVal); this->xAxisName = axisName; this->xAxisUnitName = unitName; this->xAxisMinVal = minVal; this->xAxisMaxVal = maxVal; } //------------------------------------------------------------------------------ /** */ void SvgLineChartWriter::SetupYAxis(const String& axisName, const String& unitName, float minVal, float maxVal) { n_assert(maxVal > minVal); this->yAxisName = axisName; this->yAxisUnitName = unitName; this->yAxisMinVal = minVal; this->yAxisMaxVal = maxVal; } //------------------------------------------------------------------------------ /** */ void SvgLineChartWriter::AddTrack(const String& name, const String& color, const Array& values) { n_assert(values.Size() > 0); Track newTrack; this->tracks.Append(newTrack); this->tracks.Back().name = name; this->tracks.Back().color = color; this->tracks.Back().values = values; } //------------------------------------------------------------------------------ /** */ void SvgLineChartWriter::AddTrack(const Util::String& name, const Util::String& color, const Util::Array& values, const Util::Array& timeStamps) { n_assert(values.Size() > 0); n_assert(values.Size() == timeStamps.Size()); Track newTrack; this->tracks.Append(newTrack); this->tracks.Back().name = name; this->tracks.Back().color = color; this->tracks.Back().values = values; this->tracks.Back().times = timeStamps; } //------------------------------------------------------------------------------ /** */ void SvgLineChartWriter::Draw() { // establish a transform for the main diagram this->BeginTransformGroup(float2(10.0f, 10.0f), 0.0f, float2(1.0f, 1.0f)); // draw light-weight helper lines this->BeginPaintGroup("grey", "grey", 1); this->Line(0, 0, 1000, 0); this->Line(0, 50, 1000, 50); this->Line(0, 100, 1000, 100); this->Line(0, 150, 1000, 150); this->EndGroup(); // draw the main diagram axis this->BeginPaintGroup("black", "black", 2); this->Line(0, 0, 0, 200); // left y-axis this->Line(1000, 0, 1000, 200); // right y-axis this->Line(0, 200, 1000, 200); // x-axis this->EndGroup(); // for each track... IndexT trackIndex; for (trackIndex = 0; trackIndex < this->tracks.Size(); trackIndex++) { const Track& curTrack = this->tracks[trackIndex]; float x = 0.0f; float dx = 1.0f / (this->xAxisMaxVal - this->xAxisMinVal); float minVal = 1000000.0f; float maxVal = -1000000.0f; float avgVal = 0.0f; IndexT valIndex = 0; SizeT batchSize = 100; Array points(batchSize + 1, 0); Array timeText(batchSize + 1, 0); this->BeginPaintGroup("none", curTrack.color, 2); while (valIndex < curTrack.values.Size()) { // need to render points in chunks of 100 due to a limitation // in TinyXML(?), XML attribute values are limited to about 4096 characters float curValue; float curY = 0.0f; IndexT i; for (i = 0; (i < batchSize) && (valIndex < curTrack.values.Size()); i++) { curValue = curTrack.values[valIndex++]; curY = 1.0f - (curValue - this->yAxisMinVal) / (this->yAxisMaxVal - this->yAxisMinVal); points.Append(float2(1000.0f * x, 200.0f * curY)); x += dx; minVal = n_min(minVal, curValue); maxVal = n_max(maxVal, curValue); avgVal += curValue; if (curTrack.times.Size() > 0) { timeText.Append(Util::String::FromFloat((float)Timing::TicksToSeconds(curTrack.times[i]))); } } this->PolyLine(points); if (curTrack.times.Size() > 0) { this->EndGroup(); this->BeginTextGroup(8, "black"); IndexT txtIdx; for (txtIdx = 0; txtIdx < timeText.Size(); ++txtIdx) { this->Text(points[txtIdx].x(), 210, timeText[txtIdx]); } this->EndGroup(); this->BeginPaintGroup("none", curTrack.color, 2); timeText.Clear(); } // prepare next batch points.Clear(); points.Append(float2(1000.f * (x - dx), 200.0f * curY)); } this->EndGroup(); // compute average value avgVal /= curTrack.values.Size(); // draw min/max/avg lines float minY = 1.0f - (minVal - this->yAxisMinVal) / (this->yAxisMaxVal - this->yAxisMinVal); float maxY = 1.0f - (maxVal - this->yAxisMinVal) / (this->yAxisMaxVal - this->yAxisMinVal); float avgY = 1.0f - (avgVal - this->yAxisMinVal) / (this->yAxisMaxVal - this->yAxisMinVal); this->BeginPaintGroup("none", curTrack.color, 1); this->Line(0.0f, 200.0f * minY, 1000.0f, 200.0f * minY); this->Line(0.0f, 200.0f * maxY, 1000.0f, 200.0f * maxY); this->Line(0.0f, 200.0f * avgY, 1000.0f, 200.0f * avgY); this->EndGroup(); // draw min/max/avg text String minText; String maxText; String avgText; maxText.Format("max = %.3f", maxVal); if (avgVal != maxVal) avgText.Format("avg = %.3f", avgVal); if (maxVal != minVal) minText.Format("min = %.3f", minVal); this->BeginTextGroup(10, curTrack.color); this->Text(1010.0f, 200.0f * maxY, maxText); float curOffset = 0; const float minDist = 0.04f; if (avgY - maxY < minDist) { avgY += minDist; curOffset = minDist; } if (avgText.IsValid()) this->Text(1010.0f, 200.0f * avgY, avgText); if (minY + curOffset - avgY < minDist) minY += curOffset + minDist; if (minText.IsValid()) this->Text(1010.0f, 200.0f * minY, minText); this->EndGroup(); } this->EndGroup(); } } // namespace Http #endif