/**************************************************************************** Copyright (c) 2008, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Debug::DebugTimer A debug timer for measuring time spent in code blocks. */ #include "core/refcounted.h" #include "timing/timer.h" #include "util/stringatom.h" #include "util/ringbuffer.h" #include "threading/criticalsection.h" //------------------------------------------------------------------------------ #if NEBULA3_ENABLE_PROFILING #define _declare_timer(timer) GPtr timer; #define _declare_static_timer(timer) static GPtr timer; #define _setup_timer(timer) {timer = Debug::DebugTimer::Create(); timer->Setup(Util::StringAtom(#timer));} #define _setup_timer_singleton(timer) {timer = Debug::DebugTimer::CreateAsSingleton(Util::StringAtom(#timer));} #define _setup_timer_singleton_name(timer, timerName) {timer = Debug::DebugTimer::CreateAsSingleton(Util::StringAtom(#timerName));} #define _discard_timer_singleton(timer) {Debug::DebugTimer::DestroySingleton(Util::StringAtom(#timer));} #define _discard_timer(timer) timer->Discard(); timer = 0; #define _start_timer(timer) timer->Start(); #define _pause_timer(timer) timer->Pause(); #define _stop_timer(timer) timer->Stop(); #define _start_accum_timer(timer) timer->StartAccum(); #define _stop_accum_timer(timer) timer->StopAccum(); #define _reset_accum_timer(timer) timer->ResetAccum(); #else #define _declare_timer(timer) #define _setup_timer(timer) #define _discard_timer(timer) #define _start_timer(timer) #define _pause_timer(timer) #define _stop_timer(timer) #endif //------------------------------------------------------------------------------ namespace Debug { class DebugTimer : public Core::RefCounted { __DeclareClass(DebugTimer); public: /// constructor DebugTimer(); /// destructor virtual ~DebugTimer(); /// setup the timer void Setup(const Util::StringAtom& timerName); /// discard the timer void Discard(); /// return true if this timer has been setup bool IsValid() const; /// start or continue the timer void Start(); /// pause the timer void Pause(); /// stop the timer, writes sample to history void Stop(); /// start or continue the timer void StartAccum(); /// stop the timer, writes sample to history void StopAccum(); /// stop the timer, writes sample to history void ResetAccum(); /// get the timer name const Util::StringAtom& GetName() const; /// get the most current sample Timing::Time GetSample() const; /// get the timer's history Util::Array GetHistory() const; /// create as singleton static GPtr CreateAsSingleton(const Util::StringAtom& timerName); /// create as singleton static void DestroySingleton(const Util::StringAtom& timerName); private: Threading::CriticalSection critSect; Util::StringAtom name; Timing::Timer timer; Timing::Time accumTime; Timing::Time startTime; Timing::Time resultTime; Util::RingBuffer history; }; //------------------------------------------------------------------------------ /** */ inline bool DebugTimer::IsValid() const { return this->name.IsValid(); } //------------------------------------------------------------------------------ /** */ inline void DebugTimer::Start() { this->timer.Start(); } //------------------------------------------------------------------------------ /** */ inline void DebugTimer::Pause() { this->timer.Stop(); } //------------------------------------------------------------------------------ /** */ inline void DebugTimer::Stop() { this->timer.Stop(); this->critSect.Enter(); this->history.Add(this->timer.GetTime() * 1000.0f); this->critSect.Leave(); this->timer.Reset(); } //------------------------------------------------------------------------------ /** */ inline void DebugTimer::StartAccum() { this->timer.Start(); this->startTime = this->timer.GetTime(); } //------------------------------------------------------------------------------ /** */ inline void DebugTimer::StopAccum() { Timing::Time stop = this->timer.GetTime(); Timing::Time diff = stop - this->startTime; this->accumTime += diff; this->timer.Stop(); } //------------------------------------------------------------------------------ /** */ inline void DebugTimer::ResetAccum() { if (this->timer.Running()) { this->timer.Stop(); } if (this->accumTime != 0.0) { this->resultTime = this->accumTime; this->critSect.Enter(); this->history.Add(this->resultTime * 1000.0f); this->critSect.Leave(); this->timer.Reset(); this->accumTime = 0.0; } } //------------------------------------------------------------------------------ /** */ inline const Util::StringAtom& DebugTimer::GetName() const { return this->name; } } // namespace Debug //------------------------------------------------------------------------------