/**************************************************************************** Copyright (c) 2008, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Debug::DebugServer The debug server singleton is visible from all threads and keeps track of debug timer and debug counters. */ #include "core/refcounted.h" #include "core/singleton.h" #include "threading/criticalsection.h" #include "util/stringatom.h" //------------------------------------------------------------------------------ namespace Debug { class DebugCounter; class DebugTimer; class DebugServer : public Core::RefCounted { __DeclareClass(DebugServer); __DeclareImageSingleton(DebugServer); public: /// constructor DebugServer(); /// destructor virtual ~DebugServer(); /// return true if debug server is open bool IsOpen() const; /// register a debug timer void RegisterDebugTimer(const GPtr& timer); /// unregister a debug timer void UnregisterDebugTimer(const GPtr& timer); /// register a debug counter void RegisterDebugCounter(const GPtr& counter); /// unregister a debug counter void UnregisterDebugCounter(const GPtr& counter); /// get all registered debug timers Util::Array > GetDebugTimers() const; /// get all registered debug counters Util::Array > GetDebugCounters() const; /// get debug timer by name, returns invalid ptr if not exists GPtr GetDebugTimerByName(const Util::StringAtom& name) const; /// get debug counter by name, returns invalid ptr if not exists GPtr GetDebugCounterByName(const Util::StringAtom& name) const; private: friend class DebugHandler; friend class DebugPageHandler; /// open the debug server void Open(); /// close the debug server void Close(); bool isOpen; Threading::CriticalSection critSect; Util::Dictionary > debugTimers; Util::Dictionary > debugCounters; }; //------------------------------------------------------------------------------ /** */ inline bool DebugServer::IsOpen() const { bool retval; this->critSect.Enter(); retval = this->isOpen; this->critSect.Leave(); return retval; } } // namespace Debug //------------------------------------------------------------------------------