/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Core::CoreServer The central core server object initializes a minimal Nebula3 runtime environment necessary to boot up the rest of Nebula3. It should be the first object a Nebula3 application creates, and the last to destroy before shutdown. */ #include "core/ptr.h" #include "core/refcounted.h" #include "core/singleton.h" #include "io/console.h" #include "util/stringatom.h" //------------------------------------------------------------------------------ namespace Core { class CoreServer : public RefCounted { __DeclareClass(CoreServer); __DeclareThreadSingleton(CoreServer); public: /// constructor CoreServer(); /// destructor virtual ~CoreServer(); /// set the company name void SetCompanyName(const Util::StringAtom& s); /// get the company name const Util::StringAtom& GetCompanyName() const; /// set the application name void SetAppName(const Util::StringAtom& s); /// get the application name const Util::StringAtom& GetAppName() const; /// set the root directory of the application (default is "home:") void SetRootDirectory(const Util::StringAtom& s); /// get the root directory of the application const Util::StringAtom& GetRootDirectory() const; /// open the core server void Open(); /// close the core server void Close(); /// return true if currently open bool IsOpen() const; /// trigger core server, updates console void Trigger(); private: GPtr con; Util::StringAtom companyName; Util::StringAtom appName; Util::StringAtom rootDirectory; bool isOpen; }; //------------------------------------------------------------------------------ /* */ inline bool CoreServer::IsOpen() const { return this->isOpen; } //------------------------------------------------------------------------------ /* */ inline void CoreServer::SetCompanyName(const Util::StringAtom& s) { this->companyName = s; } //------------------------------------------------------------------------------ /* */ inline const Util::StringAtom& CoreServer::GetCompanyName() const { return this->companyName; } //------------------------------------------------------------------------------ /* */ inline void CoreServer::SetAppName(const Util::StringAtom& s) { this->appName = s; } //------------------------------------------------------------------------------ /* */ inline const Util::StringAtom& CoreServer::GetAppName() const { return this->appName; } //------------------------------------------------------------------------------ /* */ inline void CoreServer::SetRootDirectory(const Util::StringAtom& s) { this->rootDirectory = s; } //------------------------------------------------------------------------------ /* */ inline const Util::StringAtom& CoreServer::GetRootDirectory() const { return this->rootDirectory; } } // namespace Core //------------------------------------------------------------------------------