/** @namespace Base @section Nebula3BaseSystem The Nebula3 Base Namespace The Base subsystem contains all base classes where platformspecific subclasses are derived from. Nebula3 uses a compile-time-approach for portable code whenever possible. Platform-specific classes are often derived from a common base class, and then derived into a platform-neutral class name. For instance, the CoreGraphics::RenderDevice class may be (conditionally) derived from Xbox360::Xbox360RenderDevice or from Direct3D::D3D9RenderDevice, which in turn are derived from the class Base::RenderDeviceBase which contains common funtionality of all RenderDevice classes. The main reason why the Base namespace has been introduced is to not contanimate the autodocs and IntelliSense with unrelated information. */