#include "stdneb.h" #include "SkySphere.h" #include "Moon.h" #include "SkyRender.h" #include "graphicsystem/GraphicSystem.h" #include "graphicsystem/Material/materialinstance.h" #include "resource/resourcemanager.h" namespace Sky { __ImplementClass(SkyRenderer, 'SRCP', Graphic::GraphicRenderer); __ImplementClass(MoonRenderer, 'MORD', Graphic::GraphicRenderer); using namespace Graphic; SkyRenderer::SkyRenderer() { } SkyRenderer::~SkyRenderer() { } void SkyRenderer::RenderObj(const GPtr& renderable, SurfacePassType surface, const GPtr& customizedMat) { //[zhongdaohuan][render_obj]临时删掉实现 } MoonRenderer::MoonRenderer() { } MoonRenderer::~MoonRenderer() { } void MoonRenderer::RenderObj(const GPtr& renderable, SurfacePassType surface, const GPtr& customizedMat) { //[zhongdaohuan][render_obj]临时删掉实现 } }