/**************************************************************************** Copyright (c) 2007,Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __win32inputserver_H__ #define __win32inputserver_H__ #include "core/singleton.h" #include "input/base/inputserverbase.h" namespace Win32Input { class Win32HardwareInputSource; class Win32WindowInputSource; } //------------------------------------------------------------------------------ namespace Win32Input { class Win32InputServer : public Input::InputServerBase { __DeclareClass(Win32InputServer); public: /// constructor Win32InputServer(); /// destructor virtual ~Win32InputServer(); /// open the input server void Open(); /// close the input server void Close(); /// call after processing window events (reads DInput raw mouse events) void OnFrame(); /// get the current mouse movement const Math::float2& GetMouseMovement() const; // set the current mouse movement void SetMouseMovement( const Math::float2& mouseMovement ); protected: Math::float2 mMouseMovement; }; //------------------------------------------------------------------------------ /** */ inline const Math::float2& Win32InputServer::GetMouseMovement() const { return this->mMouseMovement; } //------------------------------------------------------------------------ inline void Win32InputServer::SetMouseMovement( const Math::float2& mouseMovement ) { mMouseMovement = mouseMovement; } } // namespace Win32Input //------------------------------------------------------------------------------ #endif // __win32inputserver_H__