/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __InputSource_H__ #define __InputSource_H__ #include "core/refcounted.h" #include "input/inputevent.h" namespace Input { class InputServerBase; } namespace Input { class InputSource : public Core::RefCounted { __DeclareClass(InputSource); public: /// constructor InputSource(); /// destructor virtual ~InputSource(); /// return true if open bool IsOpen(void) const; /// called when the input server Open virtual void Open(const GPtr& inputServer ); /// called whem the input server Close virtual void Close(void); /// called when the input server BeginFrame. Maybe Create InputEvent there virtual void BeginFrame(void); void SetKeyDown(Util::Array< Input::InputEvent >& inputEventList, Input::InputEvent& inputEvent, Input::InputKey::Code keyCode, Input::Char ch); void SetKeyUp(Util::Array< Input::InputEvent >& inputEventList, Input::InputEvent& inputEvent, Input::InputKey::Code keyCode); void SetChar(Util::Array< Input::InputEvent >& inputEventList, Input::InputEvent& inputEvent, Input::Char ch); protected: friend class Input::InputServerBase; bool mIsOpen; GPtr mInputServer; }; //------------------------------------------------------------------------ inline bool InputSource::IsOpen() const { return mIsOpen; } inline void InputSource::SetKeyDown(Util::Array< Input::InputEvent >& inputEventList, Input::InputEvent& inputEvent, Input::InputKey::Code keyCode, Input::Char ch) { inputEvent.SetType(InputEvent::KeyDown); inputEvent.SetKey(keyCode); inputEvent.SetChar(ch);//VirtualKeyToText(wParam)); inputEventList.Append(inputEvent); } inline void InputSource::SetKeyUp(Util::Array< Input::InputEvent >& inputEventList, Input::InputEvent& inputEvent, Input::InputKey::Code keyCode) { inputEvent.SetType(InputEvent::KeyUp); inputEvent.SetKey(keyCode); inputEventList.Append(inputEvent); } inline void InputSource::SetChar(Util::Array< Input::InputEvent >& inputEventList, Input::InputEvent& inputEvent, Input::Char ch) { inputEvent.SetType(InputEvent::Character); inputEvent.SetChar(ch); inputEventList.Append(inputEvent); } } #endif // __InputSource_H__