/**************************************************************************** Copyright (c) 2007,Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __inputhandler_H__ #define __inputhandler_H__ #include "core/refcounted.h" #include "input/inputevent.h" namespace Input { class InputServerBase; } //------------------------------------------------------------------------------ namespace Input { class InputHandler : public Core::RefCounted { __DeclareClass(InputHandler); public: /// constructor InputHandler(); /// destructor virtual ~InputHandler(); /// return true if the input handler is currently attached bool IsAttached() const; /// capture input to this event handler virtual void BeginCapture(); /// end input capturing to this event handler virtual void EndCapture(); /// return true if this input handler captures input bool IsCapturing() const; protected: friend class Input::InputServerBase; /// called when the handler is attached to the input server virtual void OnAttach(const GPtr& inputServer ); /// called when the handler is removed from the input server virtual void OnRemove(); /// called on InputServer::BeginFrame() virtual void OnBeginFrame(); /// called on InputServer::EndFrame(); virtual void OnEndFrame(); /// called when input handler obtains capture virtual void OnObtainCapture(); /// called when input handler looses capture virtual void OnReleaseCapture(); /// called when an input event should be processed virtual bool OnEvent(const InputEvent& inputEvent); /// called when the handler should reset itself virtual void OnReset(); bool isAttached; bool isCapturing; GPtr mInputServer; }; //------------------------------------------------------------------------------ /** */ inline bool InputHandler::IsAttached() const { return this->isAttached; } //------------------------------------------------------------------------------ /** */ inline bool InputHandler::IsCapturing() const { return this->isCapturing; } } // namespace Input //------------------------------------------------------------------------------ #endif // __inputhandler_H__