/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __inputmousebase_H__ #define __inputmousebase_H__ #include "input/inputhandler.h" #include "input/inputeventtypes.h" //------------------------------------------------------------------------------ namespace Input { class InputMouseBase : public Input::InputHandler { __DeclareClass(InputMouseBase); public: /// constructor InputMouseBase(); /// destructor virtual ~InputMouseBase(); /// capture input to this event handler virtual void BeginCapture(); /// end input capturing to this event handler virtual void EndCapture(); /// return true if button is currently pressed bool ButtonPressed(Input::InputMouseButton::Code btn) const; /// return true if button was down at least once in current frame bool ButtonDown(Input::InputMouseButton::Code btn) const; /// return true if button was up at least once in current frame bool ButtonUp(Input::InputMouseButton::Code btn) const; /// return true if a button has been double clicked bool ButtonDoubleClicked(Input::InputMouseButton::Code btn) const; /// return true if mouse wheel rotated forward bool WheelForward() const; /// return true if mouse wheel rotated backward bool WheelBackward() const; /// get current absolute mouse position (in pixels) const Math::float2& GetPixelPosition() const; /// get current screen space mouse position (0.0 .. 1.0) const Math::float2& GetScreenPosition() const; /// get mouse movement const Math::float2& GetMovement() const; int GetCurrentEventCount() const; MouseButtonEvent GetCurrentEvent(int index) const; protected: /// called when the handler is attached to the input server virtual void OnAttach(const GPtr& inputServer); /// called on InputServer::BeginFrame() virtual void OnBeginFrame(); /// called when an input event should be processed virtual bool OnEvent(const Input::InputEvent& inputEvent); /// called when input handler obtains capture virtual void OnObtainCapture(); /// called when input handler looses capture virtual void OnReleaseCapture(); /// reset the input handler virtual void OnReset(); private: /// update mouse position members void UpdateMousePositions(const Math::float2& pixelPos, const Math::float2& screenPos); struct ButtonState { public: /// constructor ButtonState() : pressed(false), down(false), up(false), doubleClicked(false) {}; bool pressed; bool down; bool up; bool doubleClicked; }; Util::Array currentEvents; Util::FixedArray buttonStates; Math::float2 beginFramePixelPosition; Math::float2 beginFrameScreenPosition; Math::float2 pixelPosition; Math::float2 screenPosition; Math::float2 movement; bool wheelForward; bool wheelBackward; bool initialMouseMovement; }; //------------------------------------------------------------------------------ /** */ inline bool InputMouseBase::ButtonPressed(Input::InputMouseButton::Code btn) const { return this->buttonStates[btn].pressed; } //------------------------------------------------------------------------------ /** */ inline bool InputMouseBase::ButtonDown(Input::InputMouseButton::Code btn) const { return this->buttonStates[btn].down; } //------------------------------------------------------------------------------ /** */ inline bool InputMouseBase::ButtonUp(Input::InputMouseButton::Code btn) const { return this->buttonStates[btn].up; } //------------------------------------------------------------------------------ /** */ inline bool InputMouseBase::ButtonDoubleClicked(Input::InputMouseButton::Code btn) const { return this->buttonStates[btn].doubleClicked; } //------------------------------------------------------------------------------ /** */ inline const Math::float2& InputMouseBase::GetPixelPosition() const { return this->pixelPosition; } //------------------------------------------------------------------------------ /** */ inline const Math::float2& InputMouseBase::GetScreenPosition() const { return this->screenPosition; } //------------------------------------------------------------------------------ /** */ inline const Math::float2& InputMouseBase::GetMovement() const { return this->movement; } //------------------------------------------------------------------------------ /** */ inline bool InputMouseBase::WheelForward() const { return this->wheelForward; } //------------------------------------------------------------------------------ /** */ inline bool InputMouseBase::WheelBackward() const { return this->wheelBackward; } inline int InputMouseBase::GetCurrentEventCount() const { return currentEvents.Size(); } inline MouseButtonEvent InputMouseBase::GetCurrentEvent(int index) const { return currentEvents[index]; } } // namespace Input //------------------------------------------------------------------------------ #endif // __inputmousebase_H__