/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __inputkeyboardbase_H__ #define __inputkeyboardbase_H__ #include "input/inputhandler.h" #include "input/inputeventtypes.h" //------------------------------------------------------------------------------ namespace Input { class InputKeyboardBase : public Input::InputHandler { __DeclareClass(InputKeyboardBase); public: /// constructor InputKeyboardBase(); /// destructor virtual ~InputKeyboardBase(); /// capture input to this event handler virtual void BeginCapture(); /// end input capturing to this event handler virtual void EndCapture(); /// return true if a key is currently pressed bool KeyPressed(Input::InputKey::Code keyCode) const; /// return true if key was down at least once in current frame bool KeyDown(Input::InputKey::Code keyCode) const; /// return true if key was up at least once in current frame bool KeyUp(Input::InputKey::Code keyCode) const; /// get character input in current frame const Util::String& GetCharInput() const; int GetCurrentEventCount() const; KeyEvent GetCurrentEvent(int index) const; protected: /// called when the handler is attached to the input server virtual void OnAttach(const GPtr& inputServer); /// called on InputServer::BeginFrame() virtual void OnBeginFrame(); /// called when an input event should be processed virtual bool OnEvent(const Input::InputEvent& inputEvent); /// called when input handler obtains capture virtual void OnObtainCapture(); /// called when input handler looses capture virtual void OnReleaseCapture(); /// reset the input handler virtual void OnReset(); private: class KeyState { public: /// constructor KeyState() : pressed(false), down(false), up(false) {}; bool pressed; // currently pressed bool down; // was down this frame bool up; // was up this frame }; Util::FixedArray keyStates; Util::Array keyEventCache; Util::String charInput; }; //------------------------------------------------------------------------------ /** */ inline bool InputKeyboardBase::KeyPressed(Input::InputKey::Code keyCode) const { return this->keyStates[keyCode].pressed; } //------------------------------------------------------------------------------ /** */ inline bool InputKeyboardBase::KeyDown(Input::InputKey::Code keyCode) const { return this->keyStates[keyCode].down; } //------------------------------------------------------------------------------ /** */ inline bool InputKeyboardBase::KeyUp(Input::InputKey::Code keyCode) const { return this->keyStates[keyCode].up; } //------------------------------------------------------------------------------ /** */ inline const Util::String& InputKeyboardBase::GetCharInput() const { return this->charInput; } inline int InputKeyboardBase::GetCurrentEventCount() const { return keyEventCache.Size(); } inline KeyEvent InputKeyboardBase::GetCurrentEvent(int index) const { return keyEventCache[index]; } } // namespace Input //------------------------------------------------------------------------------ #endif // __inputkeyboardbase_H__