// // Genesis.h // GenesisEngineLib // // Created by 宋 琦 on 13-9-18. // Copyright (c) 2013年 webJet. All rights reserved. // #ifndef GenesisEngineLib_Genesis_h #define GenesisEngineLib_Genesis_h #include namespace EngineShell { enum InputAciton { IA_DOWN = 0, IA_MOVE, IA_UP, IA_CANCEL, }; struct TouchData { float x,y; int id; }; typedef std::vector TouchDataVector; void InitEngine( const int& w, const int& h, const char* path,const char* appWritableDic, const char* scene,bool bUsePrecompileShader ); void Update(); void TouchPoint( const TouchDataVector& touchDatas, const InputAciton& action ); void OnResumed(); void OnStopped(); } #endif