// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_VEHICLE_NO_DRIVE_H #define PX_VEHICLE_NO_DRIVE_H /** \addtogroup vehicle @{ */ #include "vehicle/PxVehicleWheels.h" #include "vehicle/PxVehicleComponents.h" #ifndef PX_DOXYGEN namespace physx { #endif struct PxFilterData; class PxGeometry; class PxPhysics; class PxBatchQuery; struct PxRaycastQueryResult; class PxVehicleDrivableSurfaceToTireFrictionPairs; class PxShape; class PxMaterial; class PxRigidDynamic; /** \brief Data structure with instanced dynamics data and configuration data of a vehicle with no drive model. */ class PxVehicleNoDrive : public PxVehicleWheels { public: friend class PxVehicleUpdate; /** \brief Allocate a PxVehicleNoDrive instance for a vehicle without drive model with numWheels @see free, setup */ static PxVehicleNoDrive* allocate(const PxU32 numWheels); /** \brief Deallocate a PxVehicleNoDrive instance. @see allocate */ void free(); /** \brief Set up a PxVehicleNoDrive instance with \brief (i) a PxPhysics instance - needed to setup special vehicle constraints maintained by the vehicle. \brief (ii) a PxRigidDynamic instance - the rigid body representation of the vehicle in the physx sdk. \brief (iii)a PxVehicleWheelsSimData instance describing the wheel/suspension/tires - the vehicle instance takes a copy of this input data. @see allocate, free, setToRestState */ void setup (PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData); /** \brief Create a PxVehicleNoDrive instance with \brief (i) a PxPhysics instance - needed to setup special vehicle constraints maintained by the vehicle. \brief (ii) a PxRigidDynamic instance - the rigid body representation of the vehicle in the physx sdk. \brief (iii)a PxVehicleWheelsSimData instance describing the wheel/suspension/tires - the vehicle instance takes a copy of this input data. @see free, setToRestState, setup */ static PxVehicleNoDrive* create (PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData); /** \brief Set a vehicle to its rest state. \brief Call after setup @see setup */ void setToRestState(); /** \brief Set the brake torque to be applied to a specific wheel */ void setBrakeTorque(const PxU32 id, const PxReal brakeTorque); /** \brief Set the drive torque to be applied to a specific wheel */ void setDriveTorque(const PxU32 id, const PxReal driveTorque); /** \brief Set the steer angle to be applied to a specific wheel */ void setSteerAngle(const PxU32 id, const PxReal steerAngle); /** \brief Get the brake torque that has been applied to a specific wheel */ PxReal getBrakeTorque(const PxU32 id) const; /** \brief Get the drive torque that has been applied to a specific wheel */ PxReal getDriveTorque(const PxU32 id) const; /** \brief Get the steer angle that has been applied to a specific wheel */ PxReal getSteerAngle(const PxU32 id) const; private: PxVehicleNoDrive() { } ~PxVehicleNoDrive() { } PxReal* mSteerAngles; PxReal* mDriveTorques; PxReal* mBrakeTorques; PxReal* mPad; /** \brief Test if the instanced dynamics and configuration data has legal values. */ bool isValid() const; }; PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleNoDrive) & 15)); #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif //PX_VEHICLE_NO_DRIVE_H