// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA #define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA /** \addtogroup particles @{ */ #include "PxPhysX.h" #include "foundation/PxVec3.h" #include "foundation/PxStrideIterator.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief Descriptor-like user-side class describing buffers for particle creation. PxParticleCreationData is used to create particles within the SDK. @see PxParticleBase::createParticles() */ class PxParticleCreationData { public: /** \brief The number of particles stored in the buffer. */ PxU32 numParticles; /** \brief Particle index data. When creating particles, providing the particle indices is mandatory. */ PxStrideIterator indexBuffer; /** \brief Particle position data. When creating particles, providing the particle positions is mandatory. */ PxStrideIterator positionBuffer; /** \brief Particle velocity data. Providing velocity data is optional. */ PxStrideIterator velocityBuffer; /** \brief Particle rest offset data. Values need to be in the range [0.0f, restOffset]. If PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET is set, providing per particle rest offset data is mandatory. @see PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET. */ PxStrideIterator restOffsetBuffer; /** \brief Particle flags. PxParticleFlag.eVALID, PxParticleFlag.eCOLLISION_WITH_STATIC, PxParticleFlag.eCOLLISION_WITH_DYNAMIC, PxParticleFlag.eCOLLISION_WITH_DRAIN, PxParticleFlag.eSPATIAL_DATA_STRUCTURE_OVERFLOW are all flags that can't be set on particle creation. They are written by the SDK exclusively. Providing flag data is optional. @see PxParticleFlag */ PxStrideIterator flagBuffer; PX_INLINE ~PxParticleCreationData(); /** \brief (Re)sets the structure to the default. */ PX_INLINE void setToDefault(); /** \brief Returns true if the current settings are valid */ PX_INLINE bool isValid() const; /** \brief Constructor sets to default. */ PX_INLINE PxParticleCreationData(); }; PX_INLINE PxParticleCreationData::PxParticleCreationData() { indexBuffer = PxStrideIterator(); positionBuffer = PxStrideIterator(); velocityBuffer = PxStrideIterator(); restOffsetBuffer = PxStrideIterator(); flagBuffer = PxStrideIterator(); } PX_INLINE PxParticleCreationData::~PxParticleCreationData() { } PX_INLINE void PxParticleCreationData::setToDefault() { *this = PxParticleCreationData(); } PX_INLINE bool PxParticleCreationData::isValid() const { if (numParticles > 0 && !(indexBuffer.ptr() && positionBuffer.ptr())) return false; return true; } #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif