// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY #define PX_PHYSICS_NX_SPHERE_GEOMETRY /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief A class representing the geometry of a sphere. Spheres are defined by their radius. \note The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter. */ class PxSphereGeometry : public PxGeometry { public: PX_INLINE PxSphereGeometry() : PxGeometry(PxGeometryType::eSPHERE), radius(0) {} PX_INLINE PxSphereGeometry(PxReal ir) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid */ PX_INLINE bool isValid() const; public: PxReal radius; //!< The radius of the sphere. }; PX_INLINE bool PxSphereGeometry::isValid() const { if (mType != PxGeometryType::eSPHERE) return false; if (!PxIsFinite(radius)) return false; if (radius <= 0.0f) return false; return true; } #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif