// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_PLANE_GEOMETRY #define PX_PHYSICS_NX_PLANE_GEOMETRY /** \addtogroup geomutils @{ */ #include "foundation/PxPlane.h" #include "foundation/PxTransform.h" #include "geometry/PxGeometry.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief Class describing a plane geometry. The plane geometry specifies the half-space volume x<=0. As with other geometry types, when used in a PxShape the collision volume is obtained by transforming the halfspace by the shape local pose and the actor global pose. To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0). To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation. @see PxShape.setGeometry() PxShape.getPlaneGeometry() PxTransformFromPlaneEquation */ class PxPlaneGeometry : public PxGeometry { public: PX_INLINE PxPlaneGeometry() : PxGeometry(PxGeometryType::ePLANE) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid */ PX_INLINE bool isValid() const; }; PX_INLINE bool PxPlaneGeometry::isValid() const { if (mType != PxGeometryType::ePLANE) return false; return true; } /* \brief creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry \param[in] plane the desired plane equation \return a PxTransform which will transform the plane PxPlane(1,0,0,0) to the specified plane */ PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane); /* \brief creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry \param[in] transform the transform \return the plane */ PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform& transform) { return transform.transform(PxPlane(1,0,0,0)); } #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif