// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_MESHSCALE #define PX_PHYSICS_NX_MESHSCALE /** \addtogroup geomutils @{ */ #include "common/PxPhysXCommon.h" #include "foundation/PxMat33.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief A class expressing a nonuniform scaling transformation. The scaling is along arbitrary axes that are specified by PxMeshScale::rotation. \note Currently only positive scale values are supported. @see PxConvexMeshGeometry PxTriangleMeshGeometry */ class PxMeshScale { public: /** \brief Constructor initializes to identity scale. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(): scale(PxVec3(1.0f, 1.0f, 1.0f)), rotation(PxQuat::createIdentity()) { } /** \brief Constructor to initialize to arbitrary scaling. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s, const PxQuat& r) { PX_ASSERT(r.isUnit()); scale = s; rotation = r; } /** \brief Returns true if the scaling is an identity transformation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const { return (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f); } /** \brief Returns the inverse of this scaling transformation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const { return PxMeshScale(PxVec3(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation); } /** \brief Returns the identity scaling transformation. */ static PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale createIdentity() { return PxMeshScale(PxVec3(1.0f, 1.0f, 1.0f),PxQuat::createIdentity()); } /** \brief Converts this transformation to a 3x3 matrix representation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const { PxMat33 rot(rotation); PxMat33 trans = rot.getTranspose(); trans.column0 *= scale[0]; trans.column1 *= scale[1]; trans.column2 *= scale[2]; return trans * rot; } PxVec3 scale; //!< A nonuniform scaling PxQuat rotation; //!< The orientation of the scaling axes }; #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif