// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_CONVEXMESH_GEOMETRY #define PX_PHYSICS_NX_CONVEXMESH_GEOMETRY /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #include "geometry/PxMeshScale.h" #ifndef PX_DOXYGEN namespace physx { #endif class PxConvexMesh; /** \brief Convex mesh geometry class. This class unifies a convex mesh object with a scaling transform, and lets the combined object be used anywhere a PxGeometry is needed. The scaling is a transform along arbitrary axes contained in the scale object. The vertices of the mesh in geometry (or shape) space is the PxMeshScale::toMat33() transform, multiplied by the vertex space vertices in the PxConvexMesh object. */ class PxConvexMeshGeometry : public PxGeometry { public: /** \brief Default constructor. Creates an empty object with a NULL mesh and identity scale. */ PX_INLINE PxConvexMeshGeometry() : PxGeometry(PxGeometryType::eCONVEXMESH), scale(PxMeshScale::createIdentity()), convexMesh(NULL) {} /** \brief Constructor. \param[in] mesh The Mesh pointer. May be NULL, though this will not make the object valid for shape construction. \param[in] scaling The scale factor. \ */ PX_INLINE PxConvexMeshGeometry(PxConvexMesh* mesh, const PxMeshScale& scaling = PxMeshScale()) : PxGeometry(PxGeometryType::eCONVEXMESH), scale(scaling), convexMesh(mesh) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid for shape creation. */ PX_INLINE bool isValid() const; public: /** \brief Scale factor that transforms from vertex space to shape space. */ PxMeshScale scale; /** \brief The mesh data in vertex space. */ PxConvexMesh* convexMesh; }; PX_INLINE bool PxConvexMeshGeometry::isValid() const { if (mType != PxGeometryType::eCONVEXMESH) return false; if (!scale.scale.isFinite() || !scale.rotation.isUnit()) return false; if (scale.scale.x <= 0.0f || scale.scale.y <= 0.0f || scale.scale.z <= 0.0f) return false; if (!convexMesh) return false; return true; } #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif