// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_CAPSULE_GEOMETRY #define PX_PHYSICS_NX_CAPSULE_GEOMETRY /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief Class representing the geometry of a capsule. Capsules are shaped as the union of a cylinder of length 2 * halfHeight and with the given radius centered at the origin and extending along the x axis, and two hemispherical ends. \note The scaling of the capsule is expected to be baked into these values, there is no additional scaling parameter. */ class PxCapsuleGeometry : public PxGeometry { public: /** \brief Default constructor, initializes to a capsule with zero height and radius. */ PX_INLINE PxCapsuleGeometry() : PxGeometry(PxGeometryType::eCAPSULE), radius(0), halfHeight(0) {} /** \brief Constructor, initializes to a capsule with passed radius and half height. */ PX_INLINE PxCapsuleGeometry(PxReal radius_, PxReal halfHeight_) : PxGeometry(PxGeometryType::eCAPSULE), radius(radius_), halfHeight(halfHeight_) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid. */ PX_INLINE bool isValid() const; public: /** \brief The radius of the capsule. */ PxReal radius; /** \brief half of the capsule's height, measured between the centers of the hemispherical ends. / */ PxReal halfHeight; }; PX_INLINE bool PxCapsuleGeometry::isValid() const { if (mType != PxGeometryType::eCAPSULE) return false; if (!PxIsFinite(radius) || !PxIsFinite(halfHeight)) return false; if (radius <= 0.0f || halfHeight <= 0.0f) return false; return true; } /* \brief creates a transform from the endpoints of a segment, suitable for an actor transform for a PxCapsuleGeometry \param[in] p0 one end of major axis of the capsule \param[in] p1 the other end of the axis of the capsule \param[out] halfHeight the halfHeight of the capsule. This parameter is optional. \return A PxTransform which will transform the vector (1,0,0) to the capsule axis shrunk by the halfHeight */ PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL); #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif