// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_CCT_CAPSULE_CONTROLLER #define PX_PHYSICS_CCT_CAPSULE_CONTROLLER /** \addtogroup character @{ */ #include "characterkinematic/PxCharacter.h" #include "characterkinematic/PxController.h" #ifndef PX_DOXYGEN namespace physx { #endif struct PxCapsuleClimbingMode { enum Enum { eEASY, //!< Standard mode, let the capsule climb over surfaces according to impact normal eCONSTRAINED, //!< Constrained mode, try to limit climbing according to the step offset eLAST }; }; /** \brief A descriptor for a capsule character controller. @see PxCapsuleController PxControllerDesc */ class PxCapsuleControllerDesc : public PxControllerDesc { public: /** \brief constructor sets to default. */ PX_INLINE PxCapsuleControllerDesc (); PX_INLINE virtual ~PxCapsuleControllerDesc (); /** \brief (re)sets the structure to the default. */ PX_INLINE virtual void setToDefault(); /** \brief returns true if the current settings are valid \return True if the descriptor is valid. */ PX_INLINE virtual bool isValid() const; /** \brief The radius of the capsule Default: 0.0 @see PxCapsuleController */ PxF32 radius; /** \brief The height of the controller Default: 0.0 @see PxCapsuleController */ PxF32 height; /** \brief The climbing mode Default: PxCapsuleClimbingMode::eEASY @see PxCapsuleController */ PxCapsuleClimbingMode::Enum climbingMode; }; PX_INLINE PxCapsuleControllerDesc::PxCapsuleControllerDesc () : PxControllerDesc(PxControllerShapeType::eCAPSULE) { radius = height = 0.0f; climbingMode = PxCapsuleClimbingMode::eEASY; } PX_INLINE PxCapsuleControllerDesc::~PxCapsuleControllerDesc() { } PX_INLINE void PxCapsuleControllerDesc::setToDefault() { *this = PxCapsuleControllerDesc(); } PX_INLINE bool PxCapsuleControllerDesc::isValid() const { if(!PxControllerDesc::isValid()) return false; if(radius<=0.0f) return false; if(height<=0.0f) return false; if(stepOffset>height+radius*2.0f) return false; // Prevents obvious mistakes return true; } /** \brief A capsule character controller. The capsule is defined as a position, a vertical height, and a radius. The height is the distance between the two sphere centers at the end of the capsule. In other words: p = pos (returned by controller)
h = height
r = radius
p = center of capsule
top sphere center = p.y + h*0.5
bottom sphere center = p.y - h*0.5
top capsule point = p.y + h*0.5 + r
bottom capsule point = p.y - h*0.5 - r
*/ class PxCapsuleController : public PxController { protected: PX_INLINE PxCapsuleController() {} virtual ~PxCapsuleController() {} public: /** \brief Gets controller's radius. \return The radius of the controller. @see PxCapsuleControllerDesc.radius setRadius() */ virtual PxF32 getRadius() const = 0; /** \brief Sets controller's radius. \warning this doesn't check for collisions. \param[in] radius The new radius for the controller. \return Currently always true. @see PxCapsuleControllerDesc.radius getRadius() */ virtual bool setRadius(PxF32 radius) = 0; /** \brief Gets controller's height. \return The height of the capsule controller. @see PxCapsuleControllerDesc.height setHeight() */ virtual PxF32 getHeight() const = 0; /** \brief Resets controller's height. \warning this doesn't check for collisions. \param[in] height The new height for the controller. \return Currently always true. @see PxCapsuleControllerDesc.height getHeight() */ virtual bool setHeight(PxF32 height) = 0; /** \brief Gets controller's climbing mode. \return The capsule controller's climbing mode. @see PxCapsuleControllerDesc.climbingMode setClimbingMode() */ virtual PxCapsuleClimbingMode::Enum getClimbingMode() const = 0; /** \brief Sets controller's climbing mode. \param[in] mode The capsule controller's climbing mode. @see PxCapsuleControllerDesc.climbingMode getClimbingMode() */ virtual bool setClimbingMode(PxCapsuleClimbingMode::Enum mode) = 0; }; #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif