/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ using System; using System.Collections.Generic; using System.Text; namespace ScriptRuntime { public enum GlobalShaderMatrix : int { View = 0, //0, g_View InverseView, // g_InverseView Proj, // g_Proj InverseViewProj, // g_InvViewProj LightView, // g_LightView LightProj0, // g_LightProj[0] LightProj1, // g_LightProj[1] LightProj2, // g_LightProj[2] LightProj3, // g_LightProj[3] } public enum GlobalShaderVector : int { AmbientColor = 15, // g_Ambient CameraPos, // g_CameraPos CameraParam, // g_CameraParam ScreenSize, // g_ScreenSize ShadowMapSize, // g_ShadowMapSize SoftShadowParam, // g_SoftShadowParam ShadowColor, // g_ShadowColor DebugCameraColor, // g_DebugColor FogColor, // g_FogColor FogParam, // g_FogParam Time, // g_Time } }