/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "OpenGLES.h" #include "GLESTypes.h" #include #include namespace GLES { __ImplementClass(GLESImpl,'GEIL',Core::RefCounted); __ImplementImageSingleton(GLESImpl); GLESImpl::GLESImpl() : m_bInit(false) { __ConstructImageSingleton; } GLESImpl::~GLESImpl() { __DestructImageSingleton; } void GLESImpl::Init() { if (!m_bInit) { _initExtension(); _initOpenGLESStateCache(); m_bInit = true; } } bool GLESImpl::CheckExtension(const Util::String& ext) const { IndexT found = m_ExtensionList.FindIndex(ext); if (found != InvalidIndex) { return true; } else { return false; } } void GLESImpl::_initExtension() { // Set version string const GLubyte* pcVer = glGetString(GL_VERSION); n_printf("Version: %s\n", pcVer); // Get vendor const GLubyte* pcVendor = glGetString(GL_VENDOR); n_printf("Vendor: %s\n", pcVendor); GLubyte* pVendor = const_cast(pcVendor); m_VendorName.SetCharPtr((char*)pVendor); // Set extension list std::stringstream ext; std::string str; const GLubyte* pcExt = glGetString(GL_EXTENSIONS); ext << pcExt; while (ext >> str) { m_ExtensionList.Append( str.c_str() ); } } void GLESImpl::_initOpenGLESStateCache() { m_curIndexBufferObject = 0; m_curVertexBufferObject = 0; m_ShaderProgram = 0; // texture m_curTexUnit = 0; for (int i =0; i < MaxTextureUnits;++i) { m_curTextureObjects[i] = 0; } // blend m_alphablend = false; m_srcBlend = GL_ONE; m_destBlend = GL_ZERO; m_srcAlphaBlend = GL_ONE; m_destAlphaBlend = GL_ZERO; m_blendEquation = GL_FUNC_ADD; m_blendAlphaEquation = GL_FUNC_ADD; // cull mode m_cullMode = RenderBase::eCMNONE; m_cullEnable = false; m_cullFaceMode = GL_BACK; // Polygon mode m_PolyOffFactor = 0.0f; m_PolyOffUnits = 0.0f; // stencil test m_stencilTest = false; m_stencilBackWriteMask = 0xFFFFFFFF; m_stencilFrontWriteMask = 0xFFFFFFFF; m_stencilBackFunc = GL_ALWAYS; m_stencilFrontFunc = GL_ALWAYS; m_stencilBackRef = 0; m_stencilFrontRef = 0; m_stencilBackMask = 0xFFFFFFFF; m_stencilFrontMask = 0xFFFFFFFF; m_stencilBackFail = GL_KEEP; m_stencilFrontFail = GL_KEEP; m_stencilBackZfail = GL_KEEP; m_stencilFrontZfail = GL_KEEP; m_stencilBackZpass = GL_KEEP; m_stencilFrontZpass = GL_KEEP; //scissor test m_scissorTest = false; //depth test m_depthTest = false; m_depthWrite = true; m_depthFunc = GL_LESS; //frame buffer m_curFrameBuffer = 0; } void GLESImpl::SetTextureFilter(GLenum target, RenderBase::TextureFilter filter, bool hasMipMap) { using namespace RenderBase; if (hasMipMap) { switch (filter) { case eTFPOINT: glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); return; case eTFLINEAR: glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); return; case eTFANISOTROPIC: glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); return; default: n_error("GLESImpl::etTextureFilter Error : must have a valid filter!"); glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); return; } } else { switch (filter) { case eTFPOINT: glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST); return; case eTFLINEAR: case eTFANISOTROPIC: glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_LINEAR); return; default: n_error("GLESImpl::TextureFilter Error : must have a valid filter!"); glTexParameteri(target,GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target,GL_TEXTURE_MIN_FILTER, GL_NEAREST); return; } } } void GLESImpl::SetTextureWrapMode(GLenum target, GLenum address, RenderBase::TextureAddressMode addressMode) { GLint wrapMode = GLESTypes::AsGLESSTextureAddress(addressMode); glTexParameteri(target, address, wrapMode); CheckError(); } void GLESImpl::CheckFrameBuffer(GLuint frameBuf) { ActiveFrameBuffer(frameBuf); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status !=GL_FRAMEBUFFER_COMPLETE) { if (status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) { n_error("Frame Buffer error!"); } else if (status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) { n_error("Frame Buffer error!"); } else if (status == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) { n_error("Frame Buffer error!"); } else if (status == GL_FRAMEBUFFER_UNSUPPORTED) { n_error("Frame Buffer error!"); } n_error("Frame Buffer error!"); } } void GLESImpl::CheckError() { #if _DEBUG || DEBUG GLenum error = glGetError(); if (error != GL_NO_ERROR) { n_printf("GL ERROR ID: %d", error); //n_error("GL error!"); } #else return; #endif //_DEBUG } }