/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class IO::Interface Implements the asynchronous interface to the IO subsystem. This will run a minimal Nebula3 runtime with an IO subsystem in an extra thread. Communication with the IO::Interface happens by sending messages to the Interface object. Messages are guaranteed to be handled sequentially in FIFO order (there's exactly one handler thread which handles all messages). */ #include "interface/interfacebase.h" #include "io/console.h" #include "io/iointerfaceprotocol.h" //------------------------------------------------------------------------------ namespace IO { class IoInterface : public Interface::InterfaceBase { __DeclareClass(IoInterface); __DeclareImageSingleton(IoInterface); public: /// constructor IoInterface(); /// destructor virtual ~IoInterface(); /// open the interface object virtual void Open(); /// begin by Zeng Zhuo 2011.11.7 bool IsAsynLoad( const URI& uri ) ; /// end by Zeng Zhuo 2011.11.7 }; } // namespace IO //------------------------------------------------------------------------------