/**************************************************************************** Copyright (c) 2009, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class Http::HttpClientRegistry The HttpClientRegistry provides a way to re-use existing connections to HTTP servers instead of setting up a HTTP connection for every single HTTP request. */ // HttpClientRegistry not implemented on the Wii #if __NEBULA3_HTTP_FILESYSTEM__ #include "core/refcounted.h" #include "core/singleton.h" #include "http/httpclient.h" #include "io/uri.h" #include "util/dictionary.h" #include "util/stringatom.h" //------------------------------------------------------------------------------ namespace Http { class HttpClientRegistry : public Core::RefCounted { __DeclareClass(HttpClientRegistry); __DeclareThreadSingleton(HttpClientRegistry); public: /// constructor HttpClientRegistry(); /// destructor virtual ~HttpClientRegistry(); /// setup the client registry void Setup(); /// discard the client registry, closes all open connections void Discard(); /// return true if the object has been setup bool IsValid() const; /// open a connection to a HTTP server, reuse connection if already connected GPtr ObtainConnection(const IO::URI& uri); /// give up connection to a HTTP server, this will NEVER disconnect! void ReleaseConnection(const IO::URI& uri); /// check if a connection to an HTTP server exists bool IsConnected(const IO::URI& uri) const; /// disconnect all connections with a zero use count void DisconnectIdle(); private: struct Connection { GPtr httpClient; SizeT useCount; }; Util::Dictionary connections; bool isValid; }; //------------------------------------------------------------------------------ /** */ inline bool HttpClientRegistry::IsValid() const { return this->isValid; } } // namespace Http //------------------------------------------------------------------------------ #endif //__WII__