/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "appframework/actor.h" #include "scriptfeature/inc/script_utility.h" #include "graphicfeature/components/animationcomponent.h" namespace App { void ICallReg_ScriptRuntime_AnimationComponent( void ); //------------------------------------------------------------------------ static void ICall_AnimationComponent_SetAnimationID( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); const Util::String& name = Utility_MonoStringToCppString( pMonoString ); self->SetAnimationID( name ); } //------------------------------------------------------------------------ static bool ICall_AnimationComponent_ContainAnimationID( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); const Util::String& name = Utility_MonoStringToCppString( pMonoString ); return self->ContainAnimationID( name ); } //------------------------------------------------------------------------ static bool ICall_AnimationComponent_AnimationIDLoaded( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); const Util::String& name = Utility_MonoStringToCppString( pMonoString ); return self->AnimationIDLoaded( name ); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_CrossFading( MonoObject* pMonoObj, MonoString* pMonoString, int type ,float time ) { ScriptObjWrapper self( pMonoObj ); const Util::String& name = Utility_MonoStringToCppString( pMonoString ); self->CrossFading( name, type, time ); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_PlayAnimation( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->PlayAnimation( name ); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_StopAnimation( MonoObject* pMonoObj, MonoString* pMonoString, float time ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->StopAnimation( name, time ); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_BlendingAnimation( MonoObject* pMonoObj, MonoString* pMonoString, float weight, float time ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->BlendingAnimation( name, weight, time ); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_SetAnimationSpeed( MonoObject* pMonoObj, MonoString* pMonoString, float fSpeed ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->SetAnimationSpeed(name, fSpeed ); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_SetAnimationWrapMode( MonoObject* pMonoObj, MonoString* pMonoString, int iWrapMode ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->SetWrapMode(name,iWrapMode); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_SetAnimationLayer( MonoObject* pMonoObj, MonoString* pMonoString, int layer ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); self->SetLayer(name,layer); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_AddAffectedNodes( MonoObject* pMonoObj, MonoString* pMonoString_1, MonoString* pMonoString_2, mono_bool recursive) { ScriptObjWrapper self( pMonoObj ); Util::String animName = Utility_MonoStringToCppString( pMonoString_1 ); Util::String nodeName = Utility_MonoStringToCppString( pMonoString_2 ); self->AddAffectedNodes(animName,nodeName,Utility_MonoBool(recursive)); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_RemoveAffectedNodes( MonoObject* pMonoObj, MonoString* pMonoString_1, MonoString* pMonoString_2)//for old dll. { ScriptObjWrapper self( pMonoObj ); Util::String animName = Utility_MonoStringToCppString( pMonoString_1 ); Util::String nodeName = Utility_MonoStringToCppString( pMonoString_2 ); self->RemoveAffectedNodes(animName,nodeName); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_RemoveAffectedNodes_2( MonoObject* pMonoObj, MonoString* pMonoString_1, MonoString* pMonoString_2, mono_bool recursive) { ScriptObjWrapper self( pMonoObj ); Util::String animName = Utility_MonoStringToCppString( pMonoString_1 ); Util::String nodeName = Utility_MonoStringToCppString( pMonoString_2 ); self->RemoveAffectedNodes(animName,nodeName, Utility_MonoBool(recursive)); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_AddAttachedActor( MonoObject* pMonoObj, MonoObject* pActor, MonoString* pMonoString) { ScriptObjWrapper self( pMonoObj ); ScriptObjWrapper actor( pActor ); Util::String skelName = Utility_MonoStringToCppString( pMonoString ); self->AddAttachedActor(actor.GetCppObjPtr(),skelName); } //------------------------------------------------------------------------ static void ICall_AnimationComponent_RemoveAttachedActor( MonoObject* pMonoObj, MonoObject* pActor) { ScriptObjWrapper self( pMonoObj ); ScriptObjWrapper actor( pActor ); self->RemoveAttachedActor(actor.GetCppObjPtr()); } //------------------------------------------------------------------------ static mono_bool ICall_AnimationComponent_IsAnimationPlaying( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); return Utility_MonoBool( self->IsAnimationPlaying(name) ); } //------------------------------------------------------------------------ static float ICall_AnimationComponent_GetCurAnimCurrentFrame( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return self->GetCurrentFrame(); } //------------------------------------------------------------------------ static float ICall_AnimationComponent_GetCurrentFrame( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); return self->GetCurrentFrame(name); } //------------------------------------------------------------------------ static int ICall_AnimationComponent_GetAnimFrameCount(MonoObject* pMonoObj, MonoString* pMonoString) { ScriptObjWrapper self( pMonoObj ); Util::String name = Utility_MonoStringToCppString( pMonoString ); return self->GetAnimFrameCount(name); } //------------------------------------------------------------------------ static int ICall_AnimationComponent_GetCurrentAnimFrameCount(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); return self->GetCurrentAnimFrameCount(); } //------------------------------------------------------------------------ static MonoString* ICall_AnimationComponent_GetCurrentAnimation(MonoObject* pMonoObj) { ScriptObjWrapper self( pMonoObj ); Util::String sName = self->GetCurrentAnimation().AsString(); return Utility_NewMonoString( sName ); } //------------------------------------------------------------------------ static mono_bool ICall_AnimationComponent_GetNodeTransform( MonoObject* pMonoObj, MonoString* pMonoString , Math::matrix44& outMatrix ) { ScriptObjWrapper self( pMonoObj ); Util::String name; Utility_MonoStringToCppString(pMonoString,name); bool found = self->GetNodeTransform(name, outMatrix); return Utility_MonoBool(found); } //------------------------------------------------------------------------ static int ICall_AnimationComponent_GetWrapMode( MonoObject* pMonoObj, MonoString* pMonoString ) { ScriptObjWrapper self( pMonoObj ); Util::String name; Utility_MonoStringToCppString(pMonoString,name); int wrapMode = self->GetWrapMode(name); return wrapMode; } } #include "autogen/scriptbind_AnimationComponent_register.h"