/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "serialization/serialize.h" #include "resource/resinfo.h" #include "resource/resourcemanager.h" #include "spriteplayer.h" #include "spritepackage.h" #include "spritematerial.h" #include "spritemesh.h" #include "spriteblock.h" #include "spriteanimation.h" #include "spriteanimationclip.h" #include "sprite/spriteimage.h" namespace Sprite { SpriteInfo::SpriteInfo() :mPackageResInfo(NULL) #ifdef __SPRITE_CHECK__ ,mMaterialChangeCount(default_change_count) #endif { } SpriteInfo::~SpriteInfo() { } void SpriteInfo::CreateVertex( const GPtr& block, const utf8* str) { if(mVertexUnit.GetHandle().IsValid()) { mVertexUnit.Destroy(); } GPtr pack = mPackageResInfo->GetPackage(); mBoundingBox = pack->GetMesh()->CreateVertex(mVertexUnit, pack->GetImage(block->GetImageIndex()), block); } void SpriteInfo::UpdateVertex(const GPtr& block, const utf8* str) { if (0 <= block->GetImageIndex()) { GPtr pack = mPackageResInfo->GetPackage(); if(mVertexUnit.GetHandle().IsValid()) { mBoundingBox = pack->GetMesh()->UpdateVertex(mVertexUnit, pack->GetImage(block->GetImageIndex()), block); } else { mBoundingBox = pack->GetMesh()->CreateVertex(mVertexUnit, pack->GetImage(block->GetImageIndex()), block); } } } void SpriteInfo::Set(const Resources::ResourceId& packId) { Destroy(); mPackageResInfo = Resources::ResourceManager::Instance()->CreateSpritePackageResInfo(packId); } Resources::ResourceId SpriteInfo::GetPackID() const { if (mPackageResInfo) { return mPackageResInfo->GetResID(); } return Resources::ResourceId(); } void SpriteInfo::Destroy() { mVertexUnit.Destroy(); } GPtr SpriteInfo::GetMaterial() const { return mPackageResInfo->GetPackage()->GetMaterial()->GetMaterialRes(); } void SpriteInfo::GetReferenceResourceId(Util::Array& list) const { if (mPackageResInfo) { list.Append(Resources::ReferenceResource(mPackageResInfo->GetResID(), Resources::RR_Unknown)); mPackageResInfo->GetPackage()->GetReferenceResourceId(list); } } #ifdef __SPRITE_CHECK__ bool SpriteInfo::CheckMaterial() { GPtr material = mPackageResInfo->GetPackage()->GetMaterial(); if (mMaterialChangeCount != material->getChangeCount()) { mMaterialChangeCount = material->getChangeCount(); return true; } return false; } #endif SpritePlayer::SpritePlayer() : mSpriteInfo(NULL) , mDirty(true) , mCurrentImageIndex(InvalidIndex) #ifdef __SPRITE_CHECK__ , mDefaultBlockChangeCount(default_change_count) , mAnimationChangeCount(default_change_count) #endif { } SpritePlayer::~SpritePlayer() { } void SpritePlayer::RemoveBlock() { if ((!mAnimation.isvalid()) || (SpriteAnimation::S_Stop == mAnimation->GetState())) { mCurrentImageIndex = InvalidIndex; } mDefaultBlock = NULL; mDirty = true; } void SpritePlayer::RemoveAnimation() { mAnimation = NULL; if (mDefaultBlock.isvalid()) { mCurrentImageIndex = mDefaultBlock->GetImageIndex(); } else { mCurrentImageIndex = InvalidIndex; } mDirty = true; } void SpritePlayer::Reset(SpriteInfo* info) { RemoveBlock(); RemoveAnimation(); mSpriteInfo = info; } void SpritePlayer::SetBlock(const Util::String& blockName) { if (blockName == "") { RemoveBlock(); } n_assert(mSpriteInfo); if (mSpriteInfo->IsValid()) { GPtr package = mSpriteInfo->GetPackageResInfo()->GetPackage(); GPtr block = package->GetBlock(blockName); if (block) { mDefaultBlock = block; if (!mAnimation.isvalid() || SpriteAnimation::S_Stop == mAnimation->GetState()) { if (mDefaultBlock) { mCurrentImageIndex = mDefaultBlock->GetImageIndex(); mSpriteInfo->CreateVertex(mDefaultBlock, NULL); } mDirty = true; } #ifdef __SPRITE_CHECK__ mDefaultBlockChangeCount = default_change_count; #endif // __SPRITE_CHECK__ } } } void SpritePlayer::SetAnimation(const Util::String& name, int loops /* = 0 */, float speed /* = 1.0f */) { if (name == "") { RemoveAnimation(); } n_assert(mSpriteInfo); if (mSpriteInfo->IsValid()) { SpritePackage::SpriteAnimationClipPtr clip = mSpriteInfo->GetPackageResInfo()->GetPackage()->GetAnimation(name); if (clip) { if (!mAnimation) { mAnimation = SpriteAnimation::Create(); } mAnimation->SetClip(clip, loops); mAnimation->SetSpeed(speed); mAnimation->Stop(); #ifdef __SPRITE_CHECK__ mAnimationChangeCount = clip->getChangeCount(); #endif mDirty = true; } } } void SpritePlayer::SetAnimationSpeed(float speed) { if (mAnimation) { mAnimation->SetSpeed(speed); } } Util::String SpritePlayer::GetBlockName() const { if (mDefaultBlock) { return mDefaultBlock->GetName(); } return Util::String(); } Util::String SpritePlayer::GetAnimationName() const { if (mAnimation) { return mAnimation->GetClipName(); } return Util::String(); } int SpritePlayer::GetAnimationLoops() const { if (mAnimation) { return mAnimation->GetLoops(); } return 0; } float SpritePlayer::GetAnimationSpeed() const { if (mAnimation) { return mAnimation->GetSpeed(); } return 0; } void SpritePlayer::DeviceLost() { if (mAnimation) { updateAnimation(); } else if (mDefaultBlock) { mSpriteInfo->UpdateVertex(mDefaultBlock, NULL); } } void SpritePlayer::Tick(float time) { if (mAnimation) { #ifdef __SPRITE_CHECK__ checkAnimation(); #endif if(mAnimation->Check(time)) { updateAnimation(); } } #ifdef __SPRITE_CHECK__ if (mDefaultBlock) { checkDefualtBlock(); } #endif // __SPRITE_CHECK__ } void SpritePlayer::updateAnimation() { mDirty = true; int image_index = InvalidIndex; int blockIndex = mAnimation->GetCurrentBlockIndex(); if (0 > blockIndex) { if (SpriteAnimation::S_Stop == mAnimation->GetState() && mDefaultBlock) { mSpriteInfo->UpdateVertex(mDefaultBlock, NULL); image_index = mDefaultBlock->GetImageIndex(); #ifdef __SPRITE_CHECK__ mDefaultBlockChangeCount = mDefaultBlock->GetImageIndex(); #endif } } else { GPtr pb = mSpriteInfo->GetPackageResInfo()->GetPackage()->GetBlock(blockIndex); mSpriteInfo->UpdateVertex(pb, NULL); image_index = pb->GetImageIndex(); } mCurrentImageIndex = image_index; } #ifdef __SPRITE_CHECK__ void SpritePlayer::checkAnimation() { if (mAnimationChangeCount != mAnimation->GetClip()->getChangeCount()) { mAnimationChangeCount = mAnimation->GetClip()->getChangeCount(); mAnimation->_DirtyFrameCache(); } if (mAnimation->GetClip()->IsDestroyed()) { SpritePackage::SpriteAnimationClipPtr clip = mSpriteInfo->GetPackageResInfo()->GetPackage()->GetAnimation(mAnimation->GetClip()->GetName()); if (clip)//恢复 { SpriteAnimation::State oldState = mAnimation->GetState(); mAnimation->SetClip(clip, mAnimation->GetLoops()); mDirty = true; if (SpriteAnimation::S_Pause == oldState || SpriteAnimation::S_Playing == oldState) { mAnimation->Play(); } } } } void SpritePlayer::checkDefualtBlock() { if (mDefaultBlock->IsDestroyed()) { SpritePackage::SpriteBlockPtr sb = mSpriteInfo->GetPackageResInfo()->GetPackage()->GetBlock(mDefaultBlock->GetName()); if (sb)//资源恢复。 { mDefaultBlock = sb; mDefaultBlockChangeCount = default_change_count; } } if (mDefaultBlockChangeCount != mDefaultBlock->getChangeCount()) { mDirty = true; if (NULL == mAnimation || SpriteAnimation::S_Stop == mAnimation->GetState()) { mCurrentImageIndex = mDefaultBlock->GetImageIndex(); mSpriteInfo->UpdateVertex(mDefaultBlock, NULL); } mDefaultBlockChangeCount = mDefaultBlock->getChangeCount(); } } #endif // __SPRITE_CHECK__ void SpritePlayer::Replay() { if (mAnimation) { mAnimation->Replay(); } } void SpritePlayer::Play() { if (mAnimation) { mAnimation->Play(); } } void SpritePlayer::Pause() { if (mAnimation) { mAnimation->Pause(); } } int SpritePlayer::GetFrameCount() const { if (mAnimation) { return mAnimation->GetFrameCount(); } return InvalidIndex; } int SpritePlayer::GetCurrentFrameIndex() const { if (mAnimation) { return mAnimation->GetCurrentFrameIndex(); } return InvalidIndex; } void SpritePlayer::SetCurrentFrame(int frameIndex) { if (mAnimation) { mAnimation->SetCurrentFrame(frameIndex); updateAnimation(); } } GPtr SpritePlayer::GetImage() const { if (0 <= mCurrentImageIndex) { return mSpriteInfo->GetPackageResInfo()->GetPackage()->GetImage(mCurrentImageIndex); } return NULL; } float SpritePlayer::GetTotalUnits() const { if (mAnimation) { return mAnimation->GetTotalUnits(); } return 0.0f; } float SpritePlayer::GetCurrentUnits() const { if (mAnimation) { return mAnimation->GetCurrentUnits(); } return 0.0f; } void SpritePlayer::SetCurrentUnits(float units) { if (mAnimation) { mAnimation->SetCurrentUnits(units); updateAnimation(); } } void SpritePlayer::Stop() { if (mAnimation) { mAnimation->Stop(); } if (mDefaultBlock) { mCurrentImageIndex = mDefaultBlock->GetImageIndex(); #ifdef __SPRITE_CHECK__ checkDefualtBlock(); #endif // __SPRITE_CHECK__ mSpriteInfo->UpdateVertex(mDefaultBlock, NULL); } else { mCurrentImageIndex = InvalidIndex; } mDirty = true; } bool SpritePlayer::IsAnimationPlaying() const { if (mAnimation) { return mAnimation->IsPlaying(); } else { return false; } } }