/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #if __USE_AUDIO__ || __GENESIS_EDITOR__ #if __ANDROID__ #include "stdneb.h" #include "SoundSystemOpenSL.h" #include "SoundSystemDSPOpenSL.h" #include "Framework.h" #include "io/memorystream.h" #include "io/assignregistry.h" #include "app/appframework/gameapplication.h" #include #include #include #include "players/GenesisA/simplegameapplication.h" namespace Sound { __ImplementClass(Sound::SoundSystemOpenSL, 'SBOS', Sound::SoundBuffer); bool SoundSystemOpenSL::InitSoundSystem() { SLresult result; // create engine result = slCreateEngine(&mEngineObject, 0, NULL, 0, NULL, NULL); n_assert(SL_RESULT_SUCCESS == result); // realize the engine result = (*mEngineObject)->Realize(mEngineObject, SL_BOOLEAN_FALSE); n_assert(SL_RESULT_SUCCESS == result); // get the engine interface result = (*mEngineObject)->GetInterface(mEngineObject, SL_IID_ENGINE, &mEngineItf); n_assert(SL_RESULT_SUCCESS == result); // create output mix const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB}; const SLboolean req[1] = {SL_BOOLEAN_FALSE}; result = (*mEngineItf)->CreateOutputMix(mEngineItf, &mOutputMixObject, 1, ids, req); n_assert(SL_RESULT_SUCCESS == result); n_warning("prepare to get outputmix object"); // realize the output mix result = (*mOutputMixObject)->Realize(mOutputMixObject, SL_BOOLEAN_FALSE); n_assert(SL_RESULT_SUCCESS == result); n_warning("after to get outputmix object"); // get the environmental reverb interface result = (*mOutputMixObject)->GetInterface(mOutputMixObject, SL_IID_ENVIRONMENTALREVERB, &mEnvItf); if (SL_RESULT_SUCCESS == result) { SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR; result = (*mEnvItf)->SetEnvironmentalReverbProperties(mEnvItf, &reverbSettings); } else { n_warning("SL_IID_ENVIRONMENTALREVERB interface not supported\n"); } n_warning("SLES System prepare OK"); return true; } void SoundSystemOpenSL::ReleaseSoundSystem() { if (mListenerObject) { (*mListenerObject)->Destroy(mListenerObject); mListenerObject = NULL; } // Çå³ýÉ豸 if(mOutputMixObject) { (*mOutputMixObject)->Destroy(mOutputMixObject); mOutputMixObject = NULL; } if(mEngineObject) { (*mEngineObject)->Destroy(mEngineObject); mEngineObject = NULL; } } void SoundSystemOpenSL::LoadSound(const Util::String& infileName, SoundData& soundData ) { SLresult result; IndexT hashCode = infileName.HashCode(); SoundDataMap::iterator it = mSoundAssetMap.find( hashCode ); if ( mSoundAssetMap.end() != it ) { soundData = it->second; return; } // aseet:Sound/XX.mp3 int splitIndex = infileName.FindCharIndex(':',0); // Data/Asset/Sound/xx.mp3 Util::String finalPath = "Data/Asset/"; finalPath += infileName.ExtractRange(splitIndex+1, infileName.Length() - splitIndex - 1); // use asset manager to open asset by filename AAssetManager* assetMgr = Genesis::DemoPublishGameApplication::Instance()->GetJNIAssetManager(); n_assert(NULL != assetMgr); // config audio source n_warning("try to load file %s", finalPath.AsCharPtr()); AAsset* asset = AAssetManager_open(assetMgr, finalPath.AsCharPtr(), AASSET_MODE_UNKNOWN); // the asset might not be found if ( NULL == asset ) { n_warning("asset get failed"); return; } // open asset as file descriptor off_t start, length; int fd = AAsset_openFileDescriptor(asset, &start, &length); n_assert( 0 <= fd ); AAsset_close(asset); // configure audio source SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length}; SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED}; SLDataSource audioSrc = {&loc_fd, &format_mime}; // config audio sink SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, mOutputMixObject}; SLDataSink audioSnk = {&loc_outmix, NULL}; // create audio player const int interface_req = 5; const SLInterfaceID ids[interface_req] = {SL_IID_SEEK, SL_IID_MUTESOLO, SL_IID_VOLUME, SL_IID_PITCH, SL_IID_PLAYBACKRATE}; const SLboolean req[interface_req] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_FALSE, SL_BOOLEAN_FALSE}; result = (*mEngineItf)->CreateAudioPlayer(mEngineItf, &(soundData.mPlayerObj), &audioSrc, &audioSnk, interface_req, ids, req); n_assert(SL_RESULT_SUCCESS == result); // realize the player result = (*(soundData.mPlayerObj))->Realize(soundData.mPlayerObj, SL_BOOLEAN_FALSE); if (SL_RESULT_SUCCESS != result) { n_error("Can't load sound file with name %s, error code %d\n", finalPath.AsCharPtr(), result); (*(soundData.mPlayerObj))->Destroy(soundData.mPlayerObj); soundData.mPlayerObj = NULL; soundData.mIsLoaded = false; return; } n_warning("load file :%s success\n", finalPath.AsCharPtr()); // get the play interface result = (*(soundData.mPlayerObj))->GetInterface(soundData.mPlayerObj, SL_IID_PLAY, &(soundData.mPlayItf)); n_assert(SL_RESULT_SUCCESS == result); // get the seek interface result = (*(soundData.mPlayerObj))->GetInterface(soundData.mPlayerObj, SL_IID_SEEK, &(soundData.mSeekItf)); n_assert(SL_RESULT_SUCCESS == result); // get the volume interface result = (*(soundData.mPlayerObj))->GetInterface(soundData.mPlayerObj, SL_IID_VOLUME, &(soundData.mVolumeItf)); if ( SL_RESULT_SUCCESS != result ) { soundData.mVolumeItf = NULL; n_warning( "audio volume not supported\n" ); } // get mute solo interface result = (*(soundData.mPlayerObj))->GetInterface(soundData.mPlayerObj, SL_IID_MUTESOLO, &(soundData.mMuteSoloItf)); if ( SL_RESULT_SUCCESS != result ) { soundData.mMuteSoloItf = NULL; n_warning( "audio mute not supported\n" ); } // get pitch interface result = (*(soundData.mPlayerObj))->GetInterface(soundData.mPlayerObj, SL_IID_PITCH, &(soundData.mPitchItf)); if ( SL_RESULT_SUCCESS != result ) { soundData.mPitchItf = NULL; n_warning( "audio pitch not supported\n" ); } // get play rate interfaace result = (*(soundData.mPlayerObj))->GetInterface(soundData.mPlayerObj, SL_IID_PLAYBACKRATE, &(soundData.mPlayRateItf)); if ( SL_RESULT_SUCCESS != result ) { soundData.mPlayRateItf = NULL; n_warning("audio play rate not supported"); } soundData.mIsLoaded = true; // cache it mSoundAssetMap.insert( std::make_pair( hashCode, soundData ) ); return; } bool SoundSystemOpenSL::SetListenerAttrs( int listener, const Math::vector& position, const Math::vector& velocity, const Math::vector& up, const Math::vector& forward ) { return true; } bool SoundSystemOpenSL::ReleaseSingleBuffer( SoundBuffer *buffer ) { return true; } bool SoundSystemOpenSL::ReleaseSingleSource( SoundSystemSource *source ) { return true; } bool SoundSystemOpenSL::PlaySound( SoundBuffer* soundBuffer, SoundSystemSource **ssSource, bool paused ) { return true; } bool SoundSystemOpenSL::createDSPByType( ALuint type, GPtr& dsp ) { dsp = SoundSystemDSPOpenSL::Create(); dsp->init(type); return false; } bool SoundSystemOpenSL::CreateSoundBuffer( const char* nameOrData, SizeT dataSize, SoundBuffer **soundBuffer, GENESISOUND_MODE mode ,GENESIS_FILE_FORMAT fileFormat) { return true; } } #endif // __ANDROID__ #endif // __USE_AUDIO__ || __GENESIS_EDITOR__