#pragma once /**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "core/types.h" //------------------------------------------------------------------------------ namespace Win360 { class Win360Event { public: /// constructor Win360Event(bool manualReset=false); /// destructor ~Win360Event(); /// signal the event void Signal(); /// reset the event (only if manual reset) void Reset(); /// wait for the event to become signalled void Wait() const; /// wait for the event with timeout in millisecs bool WaitTimeout(int ms) const; /// check if event is signalled bool Peek() const; private: HANDLE event; }; //------------------------------------------------------------------------------ /** */ inline Win360Event::Win360Event(bool manualReset) { this->event = CreateEvent(NULL, manualReset, FALSE, NULL); n_assert(0 != this->event); } //------------------------------------------------------------------------------ /** */ inline Win360Event::~Win360Event() { CloseHandle(this->event); this->event = 0; } //------------------------------------------------------------------------------ /** */ inline void Win360Event::Signal() { SetEvent(this->event); } //------------------------------------------------------------------------------ /** */ inline void Win360Event::Reset() { ResetEvent(this->event); } //------------------------------------------------------------------------------ /** */ inline void Win360Event::Wait() const { WaitForSingleObject(this->event, INFINITE); } //------------------------------------------------------------------------------ /** Waits for the event to become signaled with a specified timeout in milli seconds. If the method times out it will return false, if the event becomes signalled within the timeout it will return true. */ inline bool Win360Event::WaitTimeout(int timeoutInMilliSec) const { DWORD res = WaitForSingleObject(this->event, timeoutInMilliSec); return (WAIT_TIMEOUT == res) ? false : true; } //------------------------------------------------------------------------------ /** This checks if the event is signalled and returnes immediately. */ inline bool Win360Event::Peek() const { DWORD res = WaitForSingleObject(this->event, 0); return (WAIT_TIMEOUT == res) ? false : true; } } // namespace Win360 //------------------------------------------------------------------------------